| | |
| | | using TableConfig;
|
| | | using System.IO;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class UILoader
|
| | | {
|
| | | readonly static string PREFAB_EXTERSION = ".prefab";
|
| | |
| | |
|
| | | public static Sprite LoadSprite(string _iconKey)
|
| | | {
|
| | | var iconConfig = ConfigManager.Instance.GetTemplate<IconConfig>(_iconKey);
|
| | | var iconConfig = Config.Instance.Get<IconConfig>(_iconKey);
|
| | | if (iconConfig == null)
|
| | | {
|
| | | return null;
|
| | |
| | | {
|
| | | if (!AssetSource.uiFromEditor)
|
| | | {
|
| | | var iconConfig = ConfigManager.Instance.GetTemplate<IconConfig>(_iconKey);
|
| | | var iconConfig = Config.Instance.Get<IconConfig>(_iconKey);
|
| | | if (iconConfig != null)
|
| | | {
|
| | | var bundleName = StringUtility.Contact("ui/sprite/", iconConfig.folder.ToLower());
|