少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-26 19997f58e0df812218eb50074acdba8b6ad6fe49
System/Debug/DebugLogSetting.cs
@@ -1,75 +1,75 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
namespace Snxxz.UI
{
    public class DebugLogSetting : MonoBehaviour
    {
        bool m_DrawLog {
            get { return LocalSave.GetBool("DebugDrawAtGameView", false); }
            set { LocalSave.SetBool("DebugDrawAtGameView", value); }
        }
        bool m_CallStack {
            get {
                return LocalSave.GetBool("DebugCallStack");
            }
            set {
                LocalSave.SetBool("DebugCallStack", value);
            }
        }
        [SerializeField]
        Toggle m_ToggleDrawLog;
        [SerializeField]
        Toggle m_ToggleLog;
        [SerializeField]
        Toggle m_ToggleWarning;
        [SerializeField]
        Toggle m_ToggleError;
        [SerializeField]
        Toggle m_ToggleNet;
        [SerializeField]
        Toggle m_ToggleCallStack;
        private void Awake()
        {
            m_ToggleDrawLog.isOn = m_DrawLog;
            m_ToggleLog.isOn = DesignDebug.EnableLog;
            m_ToggleWarning.isOn = DesignDebug.EnableLogWarning;
            m_ToggleError.isOn = DesignDebug.EnableLogError;
            m_ToggleNet.isOn = DesignDebug.EnableNet;
            m_ToggleCallStack.isOn = m_CallStack;
            m_ToggleDrawLog.AddListener(SetLogRenderActive);
            m_ToggleLog.AddListener(DesignDebug.SetLogAble);
            m_ToggleWarning.AddListener(DesignDebug.SetLogWarningAble);
            m_ToggleError.AddListener(DesignDebug.SetLogErrorAble);
            m_ToggleNet.AddListener(DesignDebug.SetLogNetAble);
            m_ToggleCallStack.AddListener(SetCallStackActive);
        }
        void SetLogRenderActive(bool _value)
        {
            m_DrawLog = _value;
        }
        void SetCallStackActive(bool _value)
        {
            m_CallStack = _value;
        }
    }
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
namespace Snxxz.UI
{
    public class DebugLogSetting : MonoBehaviour
    {
        bool m_DrawLog {
            get { return LocalSave.GetBool("DebugDrawAtGameView", false); }
            set { LocalSave.SetBool("DebugDrawAtGameView", value); }
        }
        bool m_CallStack {
            get {
                return LocalSave.GetBool("DebugCallStack");
            }
            set {
                LocalSave.SetBool("DebugCallStack", value);
            }
        }
        [SerializeField]
        Toggle m_ToggleDrawLog;
        [SerializeField]
        Toggle m_ToggleLog;
        [SerializeField]
        Toggle m_ToggleWarning;
        [SerializeField]
        Toggle m_ToggleError;
        [SerializeField]
        Toggle m_ToggleNet;
        [SerializeField]
        Toggle m_ToggleCallStack;
        private void Awake()
        {
            m_ToggleDrawLog.isOn = m_DrawLog;
            m_ToggleLog.isOn = DebugEx.EnableLog;
            m_ToggleWarning.isOn = DebugEx.EnableLogWarning;
            m_ToggleError.isOn = DebugEx.EnableLogError;
            m_ToggleNet.isOn = DebugEx.EnableNetLog;
            m_ToggleCallStack.isOn = m_CallStack;
            m_ToggleDrawLog.AddListener(SetLogRenderActive);
            m_ToggleLog.AddListener(DebugUtility .SetLogAble);
            m_ToggleWarning.AddListener(DebugUtility.SetLogWarningAble);
            m_ToggleError.AddListener(DebugUtility.SetLogErrorAble);
            m_ToggleNet.AddListener(DebugUtility.SetLogNetAble);
            m_ToggleCallStack.AddListener(SetCallStackActive);
        }
        void SetLogRenderActive(bool _value)
        {
            m_DrawLog = _value;
        }
        void SetCallStackActive(bool _value)
        {
            m_CallStack = _value;
        }
    }
}