少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/DailyQuestConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Wednesday, February 07, 2018
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,58 +11,60 @@
    
   public partial class DailyQuestConfig : ConfigBase {
      public int ID { get ; private set ; }
      public string Title { get ; private set; }
      public int RelatedType { get ; private set ; }
      public int RelatedID { get ; private set ; }
      public int UnLockFuncID { get ; private set ; }
      public int OnceActivityTime { get ; private set ; }
      public int OnceActivity { get ; private set ; }
      public int TotalActiveValue { get ; private set ; }
      public int ID;
      public string Title;
      public int RelatedType;
      public int RelatedID;
      public int UnLockFuncID;
      public int OnceActivityTime;
      public int OnceActivity;
      public int TotalActiveValue;
      public int[] RewardID;
      public string Icon { get ; private set; }
      public string Description { get ; private set; }
      public string QuestTypeDescribe { get ; private set; }
      public int order { get ; private set ; }
      public string Icon;
      public string Description;
      public string QuestTypeDescribe;
      public int order;
      public override string getKey()
        {
            return ID.ToString();
        }
      public override void Parse() {
      public override void Parse(string content) {
         try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                var contents = content.Split('\t');
                int.TryParse(contents[0],out ID);
         
            Title = rawContents[1].Trim();
            Title = contents[1];
         
            RelatedType=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
            int.TryParse(contents[2],out RelatedType);
         
            RelatedID=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
            int.TryParse(contents[3],out RelatedID);
         
            UnLockFuncID=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
            int.TryParse(contents[4],out UnLockFuncID);
         
            OnceActivityTime=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
            int.TryParse(contents[5],out OnceActivityTime);
         
            OnceActivity=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            int.TryParse(contents[6],out OnceActivity);
         
            TotalActiveValue=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            int.TryParse(contents[7],out TotalActiveValue);
         
            string[] RewardIDStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var RewardIDStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            RewardID = new int[RewardIDStringArray.Length];
            for (int i=0;i<RewardIDStringArray.Length;i++)
            {
                int.TryParse(RewardIDStringArray[i],out RewardID[i]);
            }
         
            Icon = rawContents[9].Trim();
            Icon = contents[9];
         
            Description = rawContents[10].Trim();
            Description = contents[10];
         
            QuestTypeDescribe = rawContents[11].Trim();
            QuestTypeDescribe = contents[11];
         
            order=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            int.TryParse(contents[12],out order);
            }
            catch (Exception ex)
            {