少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/DogzConfig.cs
@@ -1,79 +1,81 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Friday, September 21, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class DogzConfig : ConfigBase {
      public int ID { get ; private set ; }
      public string Name { get ; private set; }
      public string HeadIcon { get ; private set; }
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class DogzConfig : ConfigBase {
      public int ID;
      public string Name;
      public string HeadIcon;
      public int[] BaseAttrTypes;
      public int[] BaseAttrValues;
      public int[] HelpBattleSkills;
      public int FightPowerEx { get ; private set ; }
      public int[] EquipPlaceColorList;
      public override string getKey()
        {
            return ID.ToString();
        }
      public override void Parse() {
         try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
      public int FightPowerEx;
      public int[] EquipPlaceColorList;
      public override string getKey()
        {
            return ID.ToString();
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
                int.TryParse(contents[0],out ID);
         
            Name = rawContents[1].Trim();
            Name = contents[1];
         
            HeadIcon = rawContents[2].Trim();
            HeadIcon = contents[2];
         
            string[] BaseAttrTypesStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var BaseAttrTypesStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrTypes = new int[BaseAttrTypesStringArray.Length];
            for (int i=0;i<BaseAttrTypesStringArray.Length;i++)
            {
                int.TryParse(BaseAttrTypesStringArray[i],out BaseAttrTypes[i]);
            }
         
            string[] BaseAttrValuesStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var BaseAttrValuesStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseAttrValues = new int[BaseAttrValuesStringArray.Length];
            for (int i=0;i<BaseAttrValuesStringArray.Length;i++)
            {
                int.TryParse(BaseAttrValuesStringArray[i],out BaseAttrValues[i]);
            }
         
            string[] HelpBattleSkillsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var HelpBattleSkillsStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HelpBattleSkills = new int[HelpBattleSkillsStringArray.Length];
            for (int i=0;i<HelpBattleSkillsStringArray.Length;i++)
            {
                int.TryParse(HelpBattleSkillsStringArray[i],out HelpBattleSkills[i]);
            }
         
            FightPowerEx=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            int.TryParse(contents[6],out FightPowerEx);
         
            string[] EquipPlaceColorListStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var EquipPlaceColorListStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            EquipPlaceColorList = new int[EquipPlaceColorListStringArray.Length];
            for (int i=0;i<EquipPlaceColorListStringArray.Length;i++)
            {
                int.TryParse(EquipPlaceColorListStringArray[i],out EquipPlaceColorList[i]);
            }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
            }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}