少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/FunctionForecastConfig.cs
@@ -1,83 +1,85 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, October 30, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class FunctionForecastConfig : ConfigBase {
      public int FuncId { get ; private set ; }
      public string Award { get ; private set; }
      public string FuncName { get ; private set; }
      public int OpenLevel { get ; private set ; }
      public string Describe { get ; private set; }
      public string FuncIconKey { get ; private set; }
      public string DetailDescribe { get ; private set; }
      public string OpenDescribe { get ; private set; }
      public string Icon { get ; private set; }
      public string Content { get ; private set; }
      public int DisplayLevel { get ; private set ; }
      public int Display { get ; private set ; }
      public int RedPointLV { get ; private set ; }
      public int RedPointPercentage { get ; private set ; }
      public int FrameLevel { get ; private set ; }
      public int OpenNumber { get ; private set ; }
      public override string getKey()
        {
            return FuncId.ToString();
        }
      public override void Parse() {
         try
            {
                FuncId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class FunctionForecastConfig : ConfigBase {
      public int FuncId;
      public string Award;
      public string FuncName;
      public int OpenLevel;
      public string Describe;
      public string FuncIconKey;
      public string DetailDescribe;
      public string OpenDescribe;
      public string Icon;
      public string Content;
      public int DisplayLevel;
      public int Display;
      public int RedPointLV;
      public int RedPointPercentage;
      public int FrameLevel;
      public int OpenNumber;
      public override string getKey()
        {
            return FuncId.ToString();
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
                int.TryParse(contents[0],out FuncId);
         
            Award = rawContents[1].Trim();
            Award = contents[1];
         
            FuncName = rawContents[2].Trim();
            FuncName = contents[2];
         
            OpenLevel=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
            int.TryParse(contents[3],out OpenLevel);
         
            Describe = rawContents[4].Trim();
            Describe = contents[4];
         
            FuncIconKey = rawContents[5].Trim();
            FuncIconKey = contents[5];
         
            DetailDescribe = rawContents[6].Trim();
            DetailDescribe = contents[6];
         
            OpenDescribe = rawContents[7].Trim();
            OpenDescribe = contents[7];
         
            Icon = rawContents[8].Trim();
            Icon = contents[8];
         
            Content = rawContents[9].Trim();
            Content = contents[9];
         
            DisplayLevel=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
            int.TryParse(contents[10],out DisplayLevel);
         
            Display=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
            int.TryParse(contents[11],out Display);
         
            RedPointLV=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            int.TryParse(contents[12],out RedPointLV);
         
            RedPointPercentage=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            int.TryParse(contents[13],out RedPointPercentage);
         
            FrameLevel=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            int.TryParse(contents[14],out FrameLevel);
         
            OpenNumber=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
            int.TryParse(contents[15],out OpenNumber);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}