| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Monday, January 07, 2019 |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | | using System; |
| | | |
| | | namespace TableConfig { |
| | | |
| | | |
| | | public partial class GodWeaponEffectConfig : ConfigBase { |
| | | |
| | | public int id { get ; private set ; }
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| | | public int type { get ; private set ; }
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| | | public int level { get ; private set ; }
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| | | public string effect { get ; private set; } |
| | | public int fightPower { get ; private set ; }
|
| | | public string attr { get ; private set; } |
| | | public string icon { get ; private set; } |
| | | public string skillName { get ; private set; } |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Tuesday, February 12, 2019
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using UnityEngine;
|
| | | using System;
|
| | |
|
| | | namespace TableConfig {
|
| | |
|
| | | |
| | | public partial class GodWeaponEffectConfig : ConfigBase {
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| | |
|
| | | public int id;
|
| | | public int type;
|
| | | public int level;
|
| | | public string effect;
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| | | public int fightPower;
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| | | public string attr;
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| | | public string icon;
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| | | public string skillName;
|
| | | public Vector3[] effectPosition;
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| | | public Vector3[] effectAngles;
|
| | | public Vector3[] effectScale; |
| | | |
| | | public override string getKey() |
| | | { |
| | | return id.ToString(); |
| | | } |
| | | |
| | | public override void Parse() { |
| | | try |
| | | { |
| | | id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | public Vector3[] effectScale;
|
| | |
|
| | | public override string getKey()
|
| | | {
|
| | | return id.ToString();
|
| | | }
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| | |
|
| | | public override void Parse(string content) {
|
| | | try
|
| | | {
|
| | | var contents = content.Split('\t');
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| | |
|
| | | int.TryParse(contents[0],out id);
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| | |
|
| | | type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; |
| | | int.TryParse(contents[1],out type);
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| | |
|
| | | level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; |
| | | int.TryParse(contents[2],out level);
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| | |
|
| | | effect = rawContents[3].Trim();
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| | | effect = contents[3];
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| | |
|
| | | fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; |
| | | int.TryParse(contents[4],out fightPower);
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| | |
|
| | | attr = rawContents[5].Trim();
|
| | | attr = contents[5];
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| | |
|
| | | icon = rawContents[6].Trim();
|
| | | icon = contents[6];
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| | |
|
| | | skillName = rawContents[7].Trim();
|
| | | skillName = contents[7];
|
| | |
|
| | | string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectPosition = new Vector3[effectPositionStringArray.Length]; |
| | | for (int i=0;i<effectPositionStringArray.Length;i++) |
| | | { |
| | | effectPosition[i]=effectPositionStringArray[i].Vector3Parse(); |
| | | }
|
| | |
|
| | | string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectAngles = new Vector3[effectAnglesStringArray.Length]; |
| | | for (int i=0;i<effectAnglesStringArray.Length;i++) |
| | | { |
| | | effectAngles[i]=effectAnglesStringArray[i].Vector3Parse(); |
| | | }
|
| | |
|
| | | string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | effectScale = new Vector3[effectScaleStringArray.Length]; |
| | | for (int i=0;i<effectScaleStringArray.Length;i++) |
| | | { |
| | | effectScale[i]=effectScaleStringArray[i].Vector3Parse(); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | DebugEx.Log(ex); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | }
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | DebugEx.Log(ex);
|
| | | }
|
| | | }
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| | | |
| | | }
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| | |
|
| | | }
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