少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,83 +1,85 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Monday, January 07, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class GodWeaponEffectConfig : ConfigBase {
      public int id { get ; private set ; }
      public int type { get ; private set ; }
      public int level { get ; private set ; }
      public string effect { get ; private set; }
      public int fightPower { get ; private set ; }
      public string attr { get ; private set; }
      public string icon { get ; private set; }
      public string skillName { get ; private set; }
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class GodWeaponEffectConfig : ConfigBase {
      public int id;
      public int type;
      public int level;
      public string effect;
      public int fightPower;
      public string attr;
      public string icon;
      public string skillName;
      public Vector3[] effectPosition;
      public Vector3[] effectAngles;
      public Vector3[] effectScale;
      public override string getKey()
        {
            return id.ToString();
        }
      public override void Parse() {
         try
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
      public Vector3[] effectScale;
      public override string getKey()
        {
            return id.ToString();
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
                int.TryParse(contents[0],out id);
         
            type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
            int.TryParse(contents[1],out type);
         
            level=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
            int.TryParse(contents[2],out level);
         
            effect = rawContents[3].Trim();
            effect = contents[3];
         
            fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
            int.TryParse(contents[4],out fightPower);
         
            attr = rawContents[5].Trim();
            attr = contents[5];
         
            icon = rawContents[6].Trim();
            icon = contents[6];
         
            skillName = rawContents[7].Trim();
            skillName = contents[7];
         
            string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var effectPositionStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectPosition = new Vector3[effectPositionStringArray.Length];
            for (int i=0;i<effectPositionStringArray.Length;i++)
            {
               effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
            }
         
            string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var effectAnglesStringArray = contents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectAngles = new Vector3[effectAnglesStringArray.Length];
            for (int i=0;i<effectAnglesStringArray.Length;i++)
            {
               effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
            }
         
            string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var effectScaleStringArray = contents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            effectScale = new Vector3[effectScaleStringArray.Length];
            for (int i=0;i<effectScaleStringArray.Length;i++)
            {
               effectScale[i]=effectScaleStringArray[i].Vector3Parse();
            }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
            }
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}