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| | | //--------------------------------------------------------
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| | | // [Author]: 第二世界
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| | | // [ Date ]: Monday, October 22, 2018
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| | | // [ Date ]: Tuesday, February 12, 2019
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| | | //--------------------------------------------------------
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| | |
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| | | using UnityEngine;
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| | |
| | |
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| | | public partial class JobSetupConfig : ConfigBase {
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| | |
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| | | public int Job { get ; private set ; }
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| | | public int Job;
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| | | public int[] BaseEquip;
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| | | public int[] ComAtkIdList;
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| | | public int[] StopAction;
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| | | public int[] CanStopSkillList;
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| | | public string CanBeStopSkillList { get ; private set; } |
| | | public int RushMinDist { get ; private set ; }
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| | | public int RushMaxDist { get ; private set ; }
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| | | public int RushSpeed { get ; private set ; }
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| | | public int RushInterval { get ; private set ; }
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| | | public int RushAnimatorSpeed { get ; private set ; }
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| | | public int RushTargetType { get ; private set ; }
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| | | public int ShadowLastTime { get ; private set ; }
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| | | public int ShadowCreateInterval { get ; private set ; }
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| | | public int SearchEnemyDist { get ; private set ; }
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| | | public int MaxSwitchTargetDist { get ; private set ; }
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| | | public string CanBeStopSkillList;
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| | | public int RushMinDist;
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| | | public int RushMaxDist;
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| | | public int RushSpeed;
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| | | public int RushInterval;
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| | | public int RushAnimatorSpeed;
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| | | public int RushTargetType;
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| | | public int ShadowLastTime;
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| | | public int ShadowCreateInterval;
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| | | public int SearchEnemyDist;
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| | | public int MaxSwitchTargetDist;
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| | | public int[] HangupSkillList;
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| | | public string DungeonSkillList { get ; private set; } |
| | | public string OffLineSkillList { get ; private set; } |
| | | public int HpPerUseSkill { get ; private set ; }
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| | | public string DungeonSkillList;
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| | | public string OffLineSkillList;
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| | | public int HpPerUseSkill;
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| | | public int[] HpSkillList;
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| | | public int[] GainSkillList;
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| | | public int MoveLimitDist { get ; private set ; }
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| | | public int MoveLimitDist;
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| | |
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| | | public override string getKey()
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| | | {
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| | | return Job.ToString();
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| | | }
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| | |
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| | | public override void Parse() {
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| | | public override void Parse(string content) {
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| | | try
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| | | {
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| | | Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | var contents = content.Split('\t');
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| | |
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| | | int.TryParse(contents[0],out Job);
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| | |
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| | | string[] BaseEquipStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var BaseEquipStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | BaseEquip = new int[BaseEquipStringArray.Length]; |
| | | for (int i=0;i<BaseEquipStringArray.Length;i++) |
| | | { |
| | | int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]); |
| | | }
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| | |
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| | | string[] ComAtkIdListStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var ComAtkIdListStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | ComAtkIdList = new int[ComAtkIdListStringArray.Length]; |
| | | for (int i=0;i<ComAtkIdListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]); |
| | | }
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| | |
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| | | string[] StopActionStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var StopActionStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | StopAction = new int[StopActionStringArray.Length]; |
| | | for (int i=0;i<StopActionStringArray.Length;i++) |
| | | { |
| | | int.TryParse(StopActionStringArray[i],out StopAction[i]); |
| | | }
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| | |
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| | | string[] CanStopSkillListStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var CanStopSkillListStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | CanStopSkillList = new int[CanStopSkillListStringArray.Length]; |
| | | for (int i=0;i<CanStopSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]); |
| | | }
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| | |
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| | | CanBeStopSkillList = rawContents[5].Trim();
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| | | CanBeStopSkillList = contents[5];
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| | |
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| | | RushMinDist=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; |
| | | int.TryParse(contents[6],out RushMinDist);
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| | |
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| | | RushMaxDist=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; |
| | | int.TryParse(contents[7],out RushMaxDist);
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| | |
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| | | RushSpeed=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; |
| | | int.TryParse(contents[8],out RushSpeed);
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| | |
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| | | RushInterval=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; |
| | | int.TryParse(contents[9],out RushInterval);
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| | |
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| | | RushAnimatorSpeed=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; |
| | | int.TryParse(contents[10],out RushAnimatorSpeed);
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| | |
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| | | RushTargetType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; |
| | | int.TryParse(contents[11],out RushTargetType);
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| | |
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| | | ShadowLastTime=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; |
| | | int.TryParse(contents[12],out ShadowLastTime);
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| | |
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| | | ShadowCreateInterval=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; |
| | | int.TryParse(contents[13],out ShadowCreateInterval);
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| | |
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| | | SearchEnemyDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; |
| | | int.TryParse(contents[14],out SearchEnemyDist);
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| | |
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| | | MaxSwitchTargetDist=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; |
| | | int.TryParse(contents[15],out MaxSwitchTargetDist);
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| | |
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| | | string[] HangupSkillListStringArray = rawContents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var HangupSkillListStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HangupSkillList = new int[HangupSkillListStringArray.Length]; |
| | | for (int i=0;i<HangupSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]); |
| | | }
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| | |
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| | | DungeonSkillList = rawContents[17].Trim();
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| | | DungeonSkillList = contents[17];
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| | |
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| | | OffLineSkillList = rawContents[18].Trim();
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| | | OffLineSkillList = contents[18];
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| | |
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| | | HpPerUseSkill=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; |
| | | int.TryParse(contents[19],out HpPerUseSkill);
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| | |
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| | | string[] HpSkillListStringArray = rawContents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var HpSkillListStringArray = contents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HpSkillList = new int[HpSkillListStringArray.Length]; |
| | | for (int i=0;i<HpSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]); |
| | | }
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| | |
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| | | string[] GainSkillListStringArray = rawContents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var GainSkillListStringArray = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | GainSkillList = new int[GainSkillListStringArray.Length]; |
| | | for (int i=0;i<GainSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]); |
| | | }
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| | |
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| | | MoveLimitDist=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0; |
| | | int.TryParse(contents[22],out MoveLimitDist);
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| | | }
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| | | catch (Exception ex)
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| | | {
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