少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Monday, October 22, 2018
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,118 +11,120 @@
    
   public partial class JobSetupConfig : ConfigBase {
      public int Job { get ; private set ; }
      public int Job;
      public int[] BaseEquip;
      public int[] ComAtkIdList;
      public int[] StopAction;
      public int[] CanStopSkillList;
      public string CanBeStopSkillList { get ; private set; }
      public int RushMinDist { get ; private set ; }
      public int RushMaxDist { get ; private set ; }
      public int RushSpeed { get ; private set ; }
      public int RushInterval { get ; private set ; }
      public int RushAnimatorSpeed { get ; private set ; }
      public int RushTargetType { get ; private set ; }
      public int ShadowLastTime { get ; private set ; }
      public int ShadowCreateInterval { get ; private set ; }
      public int SearchEnemyDist { get ; private set ; }
      public int MaxSwitchTargetDist { get ; private set ; }
      public string CanBeStopSkillList;
      public int RushMinDist;
      public int RushMaxDist;
      public int RushSpeed;
      public int RushInterval;
      public int RushAnimatorSpeed;
      public int RushTargetType;
      public int ShadowLastTime;
      public int ShadowCreateInterval;
      public int SearchEnemyDist;
      public int MaxSwitchTargetDist;
      public int[] HangupSkillList;
      public string DungeonSkillList { get ; private set; }
      public string OffLineSkillList { get ; private set; }
      public int HpPerUseSkill { get ; private set ; }
      public string DungeonSkillList;
      public string OffLineSkillList;
      public int HpPerUseSkill;
      public int[] HpSkillList;
      public int[] GainSkillList;
      public int MoveLimitDist { get ; private set ; }
      public int MoveLimitDist;
      public override string getKey()
        {
            return Job.ToString();
        }
      public override void Parse() {
      public override void Parse(string content) {
         try
            {
                Job=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                var contents = content.Split('\t');
                int.TryParse(contents[0],out Job);
         
            string[] BaseEquipStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var BaseEquipStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            BaseEquip = new int[BaseEquipStringArray.Length];
            for (int i=0;i<BaseEquipStringArray.Length;i++)
            {
                int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]);
            }
         
            string[] ComAtkIdListStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var ComAtkIdListStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            ComAtkIdList = new int[ComAtkIdListStringArray.Length];
            for (int i=0;i<ComAtkIdListStringArray.Length;i++)
            {
                int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]);
            }
         
            string[] StopActionStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var StopActionStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            StopAction = new int[StopActionStringArray.Length];
            for (int i=0;i<StopActionStringArray.Length;i++)
            {
                int.TryParse(StopActionStringArray[i],out StopAction[i]);
            }
         
            string[] CanStopSkillListStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var CanStopSkillListStringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            CanStopSkillList = new int[CanStopSkillListStringArray.Length];
            for (int i=0;i<CanStopSkillListStringArray.Length;i++)
            {
                int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]);
            }
         
            CanBeStopSkillList = rawContents[5].Trim();
            CanBeStopSkillList = contents[5];
         
            RushMinDist=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            int.TryParse(contents[6],out RushMinDist);
         
            RushMaxDist=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            int.TryParse(contents[7],out RushMaxDist);
         
            RushSpeed=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            int.TryParse(contents[8],out RushSpeed);
         
            RushInterval=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            int.TryParse(contents[9],out RushInterval);
         
            RushAnimatorSpeed=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
            int.TryParse(contents[10],out RushAnimatorSpeed);
         
            RushTargetType=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
            int.TryParse(contents[11],out RushTargetType);
         
            ShadowLastTime=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            int.TryParse(contents[12],out ShadowLastTime);
         
            ShadowCreateInterval=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            int.TryParse(contents[13],out ShadowCreateInterval);
         
            SearchEnemyDist=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            int.TryParse(contents[14],out SearchEnemyDist);
         
            MaxSwitchTargetDist=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
            int.TryParse(contents[15],out MaxSwitchTargetDist);
         
            string[] HangupSkillListStringArray = rawContents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var HangupSkillListStringArray = contents[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HangupSkillList = new int[HangupSkillListStringArray.Length];
            for (int i=0;i<HangupSkillListStringArray.Length;i++)
            {
                int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]);
            }
         
            DungeonSkillList = rawContents[17].Trim();
            DungeonSkillList = contents[17];
         
            OffLineSkillList = rawContents[18].Trim();
            OffLineSkillList = contents[18];
         
            HpPerUseSkill=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
            int.TryParse(contents[19],out HpPerUseSkill);
         
            string[] HpSkillListStringArray = rawContents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var HpSkillListStringArray = contents[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            HpSkillList = new int[HpSkillListStringArray.Length];
            for (int i=0;i<HpSkillListStringArray.Length;i++)
            {
                int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]);
            }
         
            string[] GainSkillListStringArray = rawContents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var GainSkillListStringArray = contents[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            GainSkillList = new int[GainSkillListStringArray.Length];
            for (int i=0;i<GainSkillListStringArray.Length;i++)
            {
                int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]);
            }
         
            MoveLimitDist=IsNumeric(rawContents[22]) ? int.Parse(rawContents[22]):0;
            int.TryParse(contents[22],out MoveLimitDist);
            }
            catch (Exception ex)
            {