少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/RealmConfig.cs
@@ -1,96 +1,98 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Wednesday, January 16, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class RealmConfig : ConfigBase {
      public int Lv { get ; private set ; }
      public string Name { get ; private set; }
      public int IsBigRealm { get ; private set ; }
      public int NeedPoint { get ; private set ; }
      public int NeedGood { get ; private set ; }
      public int NeedNum { get ; private set ; }
      public string NeedActiveTreasure { get ; private set; }
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class RealmConfig : ConfigBase {
      public int Lv;
      public string Name;
      public int IsBigRealm;
      public int NeedPoint;
      public int NeedGood;
      public int NeedNum;
      public string NeedActiveTreasure;
      public int[] AddAttrType;
      public int[] AddAttrNum;
      public int BossID { get ; private set ; }
      public string Img { get ; private set; }
      public string SitTime { get ; private set; }
      public int Quality { get ; private set ; }
      public int FightPower { get ; private set ; }
      public int specialProperty { get ; private set ; }
      public int effectId { get ; private set ; }
      public int requireIconEffect { get ; private set ; }
      public override string getKey()
        {
            return Lv.ToString();
        }
      public override void Parse() {
         try
            {
                Lv=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
      public int BossID;
      public string Img;
      public string SitTime;
      public int Quality;
      public int FightPower;
      public int specialProperty;
      public int effectId;
      public int requireIconEffect;
      public override string getKey()
        {
            return Lv.ToString();
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
                int.TryParse(contents[0],out Lv);
         
            Name = rawContents[1].Trim();
            Name = contents[1];
         
            IsBigRealm=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
            int.TryParse(contents[2],out IsBigRealm);
         
            NeedPoint=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
            int.TryParse(contents[3],out NeedPoint);
         
            NeedGood=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
            int.TryParse(contents[4],out NeedGood);
         
            NeedNum=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
            int.TryParse(contents[5],out NeedNum);
         
            NeedActiveTreasure = rawContents[6].Trim();
            NeedActiveTreasure = contents[6];
         
            string[] AddAttrTypeStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var AddAttrTypeStringArray = contents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrType = new int[AddAttrTypeStringArray.Length];
            for (int i=0;i<AddAttrTypeStringArray.Length;i++)
            {
                int.TryParse(AddAttrTypeStringArray[i],out AddAttrType[i]);
            }
         
            string[] AddAttrNumStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var AddAttrNumStringArray = contents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            AddAttrNum = new int[AddAttrNumStringArray.Length];
            for (int i=0;i<AddAttrNumStringArray.Length;i++)
            {
                int.TryParse(AddAttrNumStringArray[i],out AddAttrNum[i]);
            }
         
            BossID=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            int.TryParse(contents[9],out BossID);
         
            Img = rawContents[10].Trim();
            Img = contents[10];
         
            SitTime = rawContents[11].Trim();
            SitTime = contents[11];
         
            Quality=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
            int.TryParse(contents[12],out Quality);
         
            FightPower=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
            int.TryParse(contents[13],out FightPower);
         
            specialProperty=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
            int.TryParse(contents[14],out specialProperty);
         
            effectId=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
            int.TryParse(contents[15],out effectId);
         
            requireIconEffect=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
            int.TryParse(contents[16],out requireIconEffect);
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}