| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Saturday, January 06, 2018 |
| | | // [ Date ]: Tuesday, February 12, 2019 |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | |
| | | |
| | | public partial class RoleEquipStarsConfig : ConfigBase { |
| | | |
| | | public int id { get ; private set ; } |
| | | public int countNeed { get ; private set ; } |
| | | public int id; |
| | | public int countNeed; |
| | | public int[] attType; |
| | | public int[] attValue; |
| | | |
| | |
| | | return id.ToString(); |
| | | } |
| | | |
| | | public override void Parse() { |
| | | public override void Parse(string content) { |
| | | try |
| | | { |
| | | id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | var contents = content.Split('\t'); |
| | | |
| | | int.TryParse(contents[0],out id); |
| | | |
| | | countNeed=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; |
| | | int.TryParse(contents[1],out countNeed); |
| | | |
| | | string[] attTypeStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var attTypeStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attType = new int[attTypeStringArray.Length]; |
| | | for (int i=0;i<attTypeStringArray.Length;i++) |
| | | { |
| | | int.TryParse(attTypeStringArray[i],out attType[i]); |
| | | } |
| | | |
| | | string[] attValueStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var attValueStringArray = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | attValue = new int[attValueStringArray.Length]; |
| | | for (int i=0;i<attValueStringArray.Length;i++) |
| | | { |