| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Thursday, January 11, 2018 |
| | | // [ Date ]: Tuesday, February 12, 2019 |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | |
| | | |
| | | public partial class SceneShadowConfig : ConfigBase { |
| | | |
| | | public string SceneName { get ; private set; } |
| | | public Vector3 Rotation { get ; private set; } |
| | | public float Intensity { get ; private set; } |
| | | public string SceneName; |
| | | public Vector3 Rotation; |
| | | public float Intensity; |
| | | |
| | | public override string getKey() |
| | | { |
| | | return SceneName.ToString(); |
| | | } |
| | | |
| | | public override void Parse() { |
| | | public override void Parse(string content) { |
| | | try |
| | | { |
| | | SceneName = rawContents[0].Trim(); |
| | | var contents = content.Split('\t'); |
| | | |
| | | SceneName = contents[0]; |
| | | |
| | | Rotation=rawContents[1].Vector3Parse(); |
| | | Rotation=contents[1].Vector3Parse(); |
| | | |
| | | Intensity=IsNumeric(rawContents[2]) ? float.Parse(rawContents[2]):0; |
| | | float.TryParse(contents[2],out Intensity); |
| | | } |
| | | catch (Exception ex) |
| | | { |