| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, June 27, 2018 |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | | using System; |
| | | |
| | | namespace TableConfig { |
| | | |
| | | |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Tuesday, February 12, 2019
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using UnityEngine;
|
| | | using System;
|
| | |
|
| | | namespace TableConfig {
|
| | |
|
| | | |
| | | public partial class StoryMissionsConfig : ConfigBase {
|
| | |
|
| | | public int TaskID { get ; private set ; }
|
| | | public int TaskID;
|
| | | public int[] NpcID;
|
| | | public int[] TalkNum;
|
| | | public string[] content;
|
| | | public int[] Speaker1;
|
| | | public int[] Speaker2;
|
| | | public string[] NpcIcon;
|
| | | public int TaskMusic { get ; private set ; }
|
| | | |
| | | public int TaskMusic;
|
| | |
|
| | | public override string getKey()
|
| | | {
|
| | | return TaskID.ToString();
|
| | | } |
| | | |
| | | public override void Parse() { |
| | | }
|
| | |
|
| | | public override void Parse(string rawContent) {
|
| | | try
|
| | | {
|
| | | TaskID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | var contents = rawContent.Split('\t');
|
| | |
|
| | | int.TryParse(contents[0],out TaskID);
|
| | |
|
| | | string[] NpcIDStringArray = rawContents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var NpcIDStringArray = contents[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | NpcID = new int[NpcIDStringArray.Length]; |
| | | for (int i=0;i<NpcIDStringArray.Length;i++) |
| | | { |
| | | int.TryParse(NpcIDStringArray[i],out NpcID[i]); |
| | | }
|
| | |
|
| | | string[] TalkNumStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var TalkNumStringArray = contents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | TalkNum = new int[TalkNumStringArray.Length]; |
| | | for (int i=0;i<TalkNumStringArray.Length;i++) |
| | | { |
| | | int.TryParse(TalkNumStringArray[i],out TalkNum[i]); |
| | | }
|
| | |
|
| | | content = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | content = contents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | |
|
| | | string[] Speaker1StringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var Speaker1StringArray = contents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Speaker1 = new int[Speaker1StringArray.Length]; |
| | | for (int i=0;i<Speaker1StringArray.Length;i++) |
| | | { |
| | | int.TryParse(Speaker1StringArray[i],out Speaker1[i]); |
| | | }
|
| | |
|
| | | string[] Speaker2StringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var Speaker2StringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Speaker2 = new int[Speaker2StringArray.Length]; |
| | | for (int i=0;i<Speaker2StringArray.Length;i++) |
| | | { |
| | | int.TryParse(Speaker2StringArray[i],out Speaker2[i]); |
| | | }
|
| | |
|
| | | NpcIcon = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | NpcIcon = contents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | |
|
| | | TaskMusic=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; |
| | | int.TryParse(contents[7],out TaskMusic);
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | DebugEx.Log(ex);
|
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | }
|
| | | }
|
| | | |
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | |
|