少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/TreasureRefineConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Saturday, January 06, 2018
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -11,44 +11,46 @@
    
   public partial class TreasureRefineConfig : ConfigBase {
      public int id { get ; private set ; }
      public int TreasureID { get ; private set ; }
      public int TreasureLV { get ; private set ; }
      public string TreasureLVStatus { get ; private set; }
      public string TreasureUpItems { get ; private set; }
      public int SuccessRate { get ; private set ; }
      public int OpenSkill { get ; private set ; }
      public int BlastFurnaceLV { get ; private set ; }
      public int AllTreasureLV { get ; private set ; }
      public int IsCoreSkill { get ; private set ; }
      public int id;
      public int TreasureID;
      public int TreasureLV;
      public string TreasureLVStatus;
      public string TreasureUpItems;
      public int SuccessRate;
      public int OpenSkill;
      public int BlastFurnaceLV;
      public int AllTreasureLV;
      public int IsCoreSkill;
      public override string getKey()
        {
            return id.ToString();
        }
      public override void Parse() {
      public override void Parse(string content) {
         try
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                var contents = content.Split('\t');
                int.TryParse(contents[0],out id);
         
            TreasureID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
            int.TryParse(contents[1],out TreasureID);
         
            TreasureLV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
            int.TryParse(contents[2],out TreasureLV);
         
            TreasureLVStatus = rawContents[3].Trim();
            TreasureLVStatus = contents[3];
         
            TreasureUpItems = rawContents[4].Trim();
            TreasureUpItems = contents[4];
         
            SuccessRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
            int.TryParse(contents[5],out SuccessRate);
         
            OpenSkill=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            int.TryParse(contents[6],out OpenSkill);
         
            BlastFurnaceLV=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            int.TryParse(contents[7],out BlastFurnaceLV);
         
            AllTreasureLV=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
            int.TryParse(contents[8],out AllTreasureLV);
         
            IsCoreSkill=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            int.TryParse(contents[9],out IsCoreSkill);
            }
            catch (Exception ex)
            {