少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 1aeb815836d84ecfddf761a47862efebbba0ad03
Core/GameEngine/Model/Config/TreasureUpConfig.cs
@@ -1,76 +1,78 @@
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Wednesday, December 05, 2018
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class TreasureUpConfig : ConfigBase {
      public int ID { get ; private set ; }
      public int MWID { get ; private set ; }
      public int LV { get ; private set ; }
      public int NeedExp { get ; private set ; }
      public string AddAttr { get ; private set; }
//--------------------------------------------------------
//    [Author]:         第二世界
//    [  Date ]:         Tuesday, February 12, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
   public partial class TreasureUpConfig : ConfigBase {
      public int ID;
      public int MWID;
      public int LV;
      public int NeedExp;
      public string AddAttr;
      public int[] UnLockSkill;
      public int UnLockFuncID { get ; private set ; }
      public int ActiveMWID { get ; private set ; }
      public string ItemAward { get ; private set; }
      public int SoulID { get ; private set ; }
      public int PowerEx { get ; private set ; }
      public string DescriptionMainWin { get ; private set; }
      public override string getKey()
        {
            return ID.ToString();
        }
      public override void Parse() {
         try
            {
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
      public int UnLockFuncID;
      public int ActiveMWID;
      public string ItemAward;
      public int SoulID;
      public int PowerEx;
      public string DescriptionMainWin;
      public override string getKey()
        {
            return ID.ToString();
        }
      public override void Parse(string content) {
         try
            {
                var contents = content.Split('\t');
                int.TryParse(contents[0],out ID);
         
            MWID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
            int.TryParse(contents[1],out MWID);
         
            LV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
            int.TryParse(contents[2],out LV);
         
            NeedExp=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
            int.TryParse(contents[3],out NeedExp);
         
            AddAttr = rawContents[4].Trim();
            AddAttr = contents[4];
         
            string[] UnLockSkillStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            var UnLockSkillStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            UnLockSkill = new int[UnLockSkillStringArray.Length];
            for (int i=0;i<UnLockSkillStringArray.Length;i++)
            {
                int.TryParse(UnLockSkillStringArray[i],out UnLockSkill[i]);
            }
         
            UnLockFuncID=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
            int.TryParse(contents[6],out UnLockFuncID);
         
            ActiveMWID=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
            int.TryParse(contents[7],out ActiveMWID);
         
            ItemAward = rawContents[8].Trim();
            ItemAward = contents[8];
         
            SoulID=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
            int.TryParse(contents[9],out SoulID);
         
            PowerEx=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
            int.TryParse(contents[10],out PowerEx);
         
            DescriptionMainWin = rawContents[11].Trim();
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}
            DescriptionMainWin = contents[11];
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
      }
   }
}