| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, December 05, 2018 |
| | | //-------------------------------------------------------- |
| | | |
| | | using UnityEngine; |
| | | using System; |
| | | |
| | | namespace TableConfig { |
| | | |
| | | |
| | | public partial class TreasureUpConfig : ConfigBase { |
| | | |
| | | public int ID { get ; private set ; }
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| | | public int MWID { get ; private set ; }
|
| | | public int LV { get ; private set ; }
|
| | | public int NeedExp { get ; private set ; }
|
| | | public string AddAttr { get ; private set; } |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Tuesday, February 12, 2019
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using UnityEngine;
|
| | | using System;
|
| | |
|
| | | namespace TableConfig {
|
| | |
|
| | | |
| | | public partial class TreasureUpConfig : ConfigBase {
|
| | |
|
| | | public int ID;
|
| | | public int MWID;
|
| | | public int LV;
|
| | | public int NeedExp;
|
| | | public string AddAttr;
|
| | | public int[] UnLockSkill;
|
| | | public int UnLockFuncID { get ; private set ; }
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| | | public int ActiveMWID { get ; private set ; }
|
| | | public string ItemAward { get ; private set; } |
| | | public int SoulID { get ; private set ; }
|
| | | public int PowerEx { get ; private set ; }
|
| | | public string DescriptionMainWin { get ; private set; } |
| | | |
| | | public override string getKey() |
| | | { |
| | | return ID.ToString(); |
| | | } |
| | | |
| | | public override void Parse() { |
| | | try |
| | | { |
| | | ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; |
| | | public int UnLockFuncID;
|
| | | public int ActiveMWID;
|
| | | public string ItemAward;
|
| | | public int SoulID;
|
| | | public int PowerEx;
|
| | | public string DescriptionMainWin;
|
| | |
|
| | | public override string getKey()
|
| | | {
|
| | | return ID.ToString();
|
| | | }
|
| | |
|
| | | public override void Parse(string content) {
|
| | | try
|
| | | {
|
| | | var contents = content.Split('\t');
|
| | |
|
| | | int.TryParse(contents[0],out ID);
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| | |
|
| | | MWID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; |
| | | int.TryParse(contents[1],out MWID);
|
| | |
|
| | | LV=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; |
| | | int.TryParse(contents[2],out LV);
|
| | |
|
| | | NeedExp=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; |
| | | int.TryParse(contents[3],out NeedExp);
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| | |
|
| | | AddAttr = rawContents[4].Trim();
|
| | | AddAttr = contents[4];
|
| | |
|
| | | string[] UnLockSkillStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | var UnLockSkillStringArray = contents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | UnLockSkill = new int[UnLockSkillStringArray.Length]; |
| | | for (int i=0;i<UnLockSkillStringArray.Length;i++) |
| | | { |
| | | int.TryParse(UnLockSkillStringArray[i],out UnLockSkill[i]); |
| | | }
|
| | |
|
| | | UnLockFuncID=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; |
| | | int.TryParse(contents[6],out UnLockFuncID);
|
| | |
|
| | | ActiveMWID=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; |
| | | int.TryParse(contents[7],out ActiveMWID);
|
| | |
|
| | | ItemAward = rawContents[8].Trim();
|
| | | ItemAward = contents[8];
|
| | |
|
| | | SoulID=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; |
| | | int.TryParse(contents[9],out SoulID);
|
| | |
|
| | | PowerEx=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; |
| | | int.TryParse(contents[10],out PowerEx);
|
| | |
|
| | | DescriptionMainWin = rawContents[11].Trim(); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | DebugEx.Log(ex); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | DescriptionMainWin = contents[11];
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | DebugEx.Log(ex);
|
| | | }
|
| | | }
|
| | | |
| | | }
|
| | |
|
| | | }
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