Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -521,7 +521,8 @@ } } AssetBundleBuildExtersion.Build(m_UserData.m_OutputPath, _category, opt, (BuildTarget)m_UserData.m_BuildTarget); var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath); AssetBundleBuildExtersion.Build(outputPath, _category, opt, (BuildTarget)m_UserData.m_BuildTarget); } private void ExcuteBuildAudio()