Core/GameEngine/Model/ConfigManager.cs
@@ -403,11 +403,7 @@ { if (_task.assetPath == AssetPath.ResourceOut) { var fileInfo = new FileInfo(_task.filePath); var fs = fileInfo.OpenRead(); sr = new StreamReader(fs, Encoding.UTF8); var content = sr.ReadToEnd(); lines = content.Split(lineStep, StringSplitOptions.None); lines = File.ReadAllLines(_task.filePath,Encoding.UTF8); } else if (_task.assetPath == AssetPath.External) {