System/Team/TeamModel.cs
@@ -554,7 +554,7 @@ GameNetSystem.Instance.SendInfo(sendInfo); } public void ReqeustPrepareEnterDungeon(bool _prepare) public void RequestPrepareEnterDungeon(bool _prepare) { var sendInfo = new CB909_tagCGTeamMemberPrepare(); sendInfo.PrepareState = (byte)(_prepare ? 1 : 2); @@ -935,7 +935,7 @@ { if (!AssetSource.sceneFromEditor && VersionConfig.Get().assetAccess != InstalledAsset.IngoreDownLoad && !AssetVersionUtility.unPriorAssetDownLoadDone) { ReqeustPrepareEnterDungeon(false); RequestPrepareEnterDungeon(false); return; }