System/Treasure/TreasureData.cs
@@ -409,12 +409,6 @@ var id = achievements[i]; Achievement achievement; var config = ConfigManager.Instance.GetTemplate<SuccessConfig>(id); if (config == null || PlayerDatas.Instance.baseData.LV < config.Condition3) { continue; } if (model.TryGetAchievement(id, out achievement) && !achievement.completed) { return id;