System/Treasure/TreasureSoulModel.cs
@@ -284,7 +284,8 @@ if (beforeFinishCount < special.presentFinishCount && serverInited && special.active && !WindowCenter.Instance.CheckOpen<TreasureSoulActiveWin>() && WindowCenter.Instance.CheckOpen<TreasureSoulWin>() && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>()) && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>() && !NewBieCenter.Instance.inGuiding) { ActivateShow.TreasureSoulGetReward((int)_data.PriID, beforeFinishCount, special.presentFinishCount); }