System/Welfare/LevelGiftModel.cs
@@ -212,13 +212,13 @@ } if (PlayerDatas.Instance.baseData.LV >= _cfg.LV && !_got) { redpoint.state = RedPointState.Simple; redpoint.state = RedPointState.GetReward; break; } if (PlayerDatas.Instance.baseData.LV >= _cfg.LV && PlayerDatas.Instance.baseData.VIPLv >= _cfg.VIPLimit && !_vipGot) { redpoint.state = RedPointState.Simple; redpoint.state = RedPointState.GetReward; break; } }