System/MainInterfacePanel/TaskModel.cs
@@ -1337,7 +1337,7 @@ } if (BountyDic.ContainsKey(_taskID))//赏金任务 { if (BountyDic[_taskID].MissionState == 3 || BountyDic[_taskID].MissionState == 2 || BountyMotionBool) if (BountyDic[_taskID].MissionState == 3 || BountyMotionBool) { return; } @@ -1353,7 +1353,7 @@ } else if (FairyAuDic.ContainsKey(_taskID))//仙盟任务 { if (FairyAuDic[_taskID].MissionState == 3 || FairyAuDic[_taskID].MissionState == 2 || FairyAuBool) if (FairyAuDic[_taskID].MissionState == 3 || FairyAuBool) { return; }