少年修仙传客户端代码仓库
client_linchunjie
2019-04-01 1cf618002ed56e5a536e751dcc882e7616426fcb
Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Thursday, February 14, 2019
//    [  Date ]:           Monday, April 01, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -16,46 +16,20 @@
    public readonly int ID;
   public readonly int EquipClass;
   public readonly int EquipColor;
   public readonly int EquipStar;
   public readonly int AtkPerC;
   public readonly int DamagePerC;
   public readonly int SuperHitRateC;
   public readonly int IsSuit;
   public readonly int BaseEquipMaxHPAddPerC;
   public readonly int BaseEquipAtkAddPerC;
   public readonly int SuperHitC;
   public readonly int SuperHitPerC;
   public readonly int DamReduceC;
   public readonly int MaxHPPerC;
   public readonly int DefPerC;
   public readonly int LuckyHitRateC;
   public readonly int PetDamPerC;
   public readonly int LuckyHitRateReduceC;
   public readonly int LuckPerC;
   public readonly int PerLVAtkC;
   public readonly int MissRateC;
   public readonly int HitRateC;
   public readonly int DamBackPerC;
   public readonly int PerLVMaxHPC;
   public readonly int DropEquipPerC;
   public readonly int DropMoneyPerC;
   public readonly int IgnoreDefRateReduceC;
   public readonly int DamChanceDefC;
   public readonly int SuperHitReduceC;
   public readonly int SkillAtkRateC;
   public readonly int SpeedPerC;
   public readonly int AtkSpeedC;
   public readonly int SkillAtkRateReduceC;
   public readonly int HitC;
   public readonly int MissC;
   public readonly int SkillAddPerAC;
   public readonly int SkillAddPerBC;
   public readonly int SkillAddPerCC;
   public readonly int SkillAddPerDC;
   public readonly int SkillAddPerEC;
   public readonly int SkillAddPerFC;
   public readonly int SkillAddPerGC;
   public readonly int SkillReducePerAC;
   public readonly int SkillReducePerBC;
   public readonly int SkillReducePerCC;
   public readonly int SkillReducePerDC;
   public readonly int SkillReducePerEC;
   public readonly int SkillReducePerFC;
   public readonly int SkillReducePerGC;
   public EquipGSParamConfig()
    {
@@ -73,85 +47,33 @@
         int.TryParse(tables[2],out EquipColor); 
         int.TryParse(tables[3],out EquipStar);
         int.TryParse(tables[3],out IsSuit);
         int.TryParse(tables[4],out AtkPerC);
         int.TryParse(tables[4],out BaseEquipMaxHPAddPerC);
         int.TryParse(tables[5],out DamagePerC);
         int.TryParse(tables[5],out BaseEquipAtkAddPerC);
         int.TryParse(tables[6],out SuperHitRateC);
         int.TryParse(tables[6],out SuperHitC);
         int.TryParse(tables[7],out SuperHitPerC); 
         int.TryParse(tables[8],out DamReduceC);
         int.TryParse(tables[8],out LuckyHitRateC);
         int.TryParse(tables[9],out MaxHPPerC);
         int.TryParse(tables[9],out LuckyHitRateReduceC);
         int.TryParse(tables[10],out DefPerC);
         int.TryParse(tables[10],out LuckPerC);
         int.TryParse(tables[11],out LuckyHitRateC);
         int.TryParse(tables[11],out PerLVAtkC);
         int.TryParse(tables[12],out PetDamPerC);
         int.TryParse(tables[12],out PerLVMaxHPC);
         int.TryParse(tables[13],out PerLVAtkC);
         int.TryParse(tables[13],out DropMoneyPerC);
         int.TryParse(tables[14],out MissRateC);
         int.TryParse(tables[14],out SuperHitReduceC);
         int.TryParse(tables[15],out HitRateC);
         int.TryParse(tables[15],out HitC);
         int.TryParse(tables[16],out DamBackPerC);
         int.TryParse(tables[17],out PerLVMaxHPC);
         int.TryParse(tables[18],out DropEquipPerC);
         int.TryParse(tables[19],out DropMoneyPerC);
         int.TryParse(tables[20],out IgnoreDefRateReduceC);
         int.TryParse(tables[21],out DamChanceDefC);
         int.TryParse(tables[22],out SuperHitReduceC);
         int.TryParse(tables[23],out SkillAtkRateC);
         int.TryParse(tables[24],out SpeedPerC);
         int.TryParse(tables[25],out AtkSpeedC);
         int.TryParse(tables[26],out SkillAtkRateReduceC);
         int.TryParse(tables[27],out HitC);
         int.TryParse(tables[28],out MissC);
         int.TryParse(tables[29],out SkillAddPerAC);
         int.TryParse(tables[30],out SkillAddPerBC);
         int.TryParse(tables[31],out SkillAddPerCC);
         int.TryParse(tables[32],out SkillAddPerDC);
         int.TryParse(tables[33],out SkillAddPerEC);
         int.TryParse(tables[34],out SkillAddPerFC);
         int.TryParse(tables[35],out SkillAddPerGC);
         int.TryParse(tables[36],out SkillReducePerAC);
         int.TryParse(tables[37],out SkillReducePerBC);
         int.TryParse(tables[38],out SkillReducePerCC);
         int.TryParse(tables[39],out SkillReducePerDC);
         int.TryParse(tables[40],out SkillReducePerEC);
         int.TryParse(tables[41],out SkillReducePerFC);
         int.TryParse(tables[42],out SkillReducePerGC);
         int.TryParse(tables[16],out MissC);
        }
        catch (Exception ex)
        {