System/FairyAu/FairyAuTaskWin.cs
@@ -124,6 +124,10 @@ PlayerTaskDatas.Event_FairyAuTask -= FairyAuRefresh; PlayerTaskDatas.Event_FairyAuReward -= FairyAuGrades; taskmodel.FairyAuBool = false; if (!WindowJumpMgr.Instance.IsJumpState) { WindowCenter.Instance.Open<MainInterfaceWin>(); } } private void OnPlayerDie() @@ -226,7 +230,6 @@ void CloseButton()//关闭按钮 { WindowCenter.Instance.CloseImmediately<FairyAuTaskWin>(); WindowCenter.Instance.Open<MainInterfaceWin>(); } void CompleteTaskDeletion()//删除完成的任务 {