| | |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | //仙盟系统面板控制器 |
| | | public class UnionPanel : Window |
| | | { |
| | | #region 界面 |
| | | [SerializeField] GameObject funcPanel; |
| | | #endregion |
| | | |
| | | [SerializeField] Button _CloseBtn;//关闭按钮 |
| | | [SerializeField] Button _LeftBtn;//向左按钮 |
| | | [SerializeField] Button _RightBtn;//向右按钮 |
| | | |
| | | |
| | | [SerializeField] FunctionButton _FunctionsBtn;//基本功能 |
| | | [SerializeField] FunctionButton _MemberListBtn;//成员列表 |
| | | [SerializeField] FunctionButton _UnionLisBtn;//仙盟列表 |
| | | [SerializeField] FunctionButton _UnionLeagueBtn;//仙盟联赛 |
| | | [SerializeField] FunctionButton _KingTemperBtn;//王者圣殿 |
| | | [SerializeField] FunctionButtonGroup buttonGroup; |
| | | |
| | | private void OnRefreshFairyMine() |
| | | { |
| | | if (!PlayerDatas.Instance.fairyData.HasFairy) |
| | | { |
| | | InitFairyFunc(); |
| | | buttonGroup.TriggerByOrder(3); |
| | | } |
| | | } |
| | | |
| | | private void OnRefreshFariyInfo() |
| | | { |
| | | if (!_MemberListBtn.gameObject.activeInHierarchy) |
| | | { |
| | | InitFairyFunc(); |
| | | buttonGroup.TriggerByOrder(2); |
| | | } |
| | | } |
| | | |
| | | protected override void BindController() |
| | | { |
| | | |
| | | } |
| | | |
| | | protected override void AddListeners() |
| | | { |
| | | _FunctionsBtn.AddListener(OnBaseFunc); |
| | | _MemberListBtn.AddListener(OnMemberList); |
| | | _UnionLisBtn.AddListener(OnUnionList); |
| | | _UnionLeagueBtn.AddListener(OnUnionLeague); |
| | | _KingTemperBtn.AddListener(OnKingTemper); |
| | | _CloseBtn.onClick.AddListener(CloseClick); |
| | | _RightBtn.onClick.AddListener(buttonGroup.TriggerNext); |
| | | _LeftBtn.onClick.AddListener(buttonGroup.TriggerLast); |
| | | |
| | | } |
| | | |
| | | private void OnKingTemper() |
| | | { |
| | | CloseChildWin(); |
| | | if (windowState == WindowState.Opened) |
| | | { |
| | | WindowCenter.Instance.OpenWithoutAnimation<KingTempleWin>(); |
| | | } |
| | | else |
| | | { |
| | | WindowCenter.Instance.Open<KingTempleWin>(); |
| | | } |
| | | functionOrder = 5; |
| | | } |
| | | |
| | | private void OnUnionLeague() |
| | | { |
| | | CloseChildWin(); |
| | | if (windowState == WindowState.Opened) |
| | | { |
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyLeagueWin>(); |
| | | } |
| | | else |
| | | { |
| | | WindowCenter.Instance.Open<FairyLeagueWin>(); |
| | | } |
| | | functionOrder = 4; |
| | | } |
| | | |
| | | private void OnUnionList() |
| | | { |
| | | CloseChildWin(); |
| | | if (windowState == WindowState.Opened) |
| | | { |
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyApplyWin>(); |
| | | } |
| | | else |
| | | { |
| | | WindowCenter.Instance.Open<FairyApplyWin>(); |
| | | } |
| | | functionOrder = 3; |
| | | } |
| | | |
| | | private void OnMemberList() |
| | | { |
| | | CloseChildWin(); |
| | | if (windowState == WindowState.Opened) |
| | | { |
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyMemberWin>(); |
| | | } |
| | | else |
| | | { |
| | | WindowCenter.Instance.Open<FairyMemberWin>(); |
| | | } |
| | | functionOrder = 2; |
| | | } |
| | | |
| | | private void OnBaseFunc() |
| | | { |
| | | CloseChildWin(); |
| | | funcPanel.SetActive(true); |
| | | functionOrder = 1; |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFariyInfo; |
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine; |
| | | |
| | | InitFairyFunc(); |
| | | } |
| | | |
| | | protected override void OnActived() |
| | | { |
| | | base.OnActived(); |
| | | buttonGroup.TriggerByOrder(functionOrder); |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | CloseChildWin(); |
| | | } |
| | | |
| | | protected override void OnAfterClose() |
| | | { |
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFariyInfo; |
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine; |
| | | WindowCenter.Instance.Open<MainInterfaceWin>(); |
| | | } |
| | | |
| | | |
| | | void CloseChildWin() |
| | | { |
| | | funcPanel.SetActive(false); |
| | | if (WindowCenter.Instance.CheckOpen<FairyApplyWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<FairyApplyWin>(); |
| | | } |
| | | if (WindowCenter.Instance.CheckOpen<FairyMemberWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<FairyMemberWin>(); |
| | | } |
| | | if (WindowCenter.Instance.CheckOpen<FairyLeagueWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<FairyLeagueWin>(); |
| | | } |
| | | if (WindowCenter.Instance.CheckOpen<KingTempleWin>()) |
| | | { |
| | | WindowCenter.Instance.CloseImmediately<KingTempleWin>(); |
| | | } |
| | | } |
| | | |
| | | void InitFairyFunc() |
| | | { |
| | | if (!PlayerDatas.Instance.fairyData.HasFairy) |
| | | { |
| | | _FunctionsBtn.gameObject.SetActive(false); |
| | | _MemberListBtn.gameObject.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | _FunctionsBtn.gameObject.SetActive(true); |
| | | _MemberListBtn.gameObject.SetActive(true); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | using System;
|
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | //仙盟系统面板控制器
|
| | | public class UnionPanel : Window
|
| | | {
|
| | | #region 界面
|
| | | [SerializeField] GameObject funcPanel;
|
| | | #endregion
|
| | |
|
| | | [SerializeField] Button _CloseBtn;//关闭按钮
|
| | | [SerializeField] Button _LeftBtn;//向左按钮
|
| | | [SerializeField] Button _RightBtn;//向右按钮
|
| | |
|
| | |
|
| | | [SerializeField] FunctionButton _FunctionsBtn;//基本功能
|
| | | [SerializeField] FunctionButton _MemberListBtn;//成员列表
|
| | | [SerializeField] FunctionButton _UnionLisBtn;//仙盟列表
|
| | | [SerializeField] FunctionButton _UnionLeagueBtn;//仙盟联赛
|
| | | [SerializeField] FunctionButton _KingTemperBtn;//王者圣殿
|
| | | [SerializeField] FunctionButtonGroup buttonGroup;
|
| | |
|
| | | private void OnRefreshFairyMine()
|
| | | {
|
| | | if (!PlayerDatas.Instance.fairyData.HasFairy)
|
| | | {
|
| | | InitFairyFunc();
|
| | | buttonGroup.TriggerByOrder(3);
|
| | | }
|
| | | }
|
| | |
|
| | | private void OnRefreshFariyInfo()
|
| | | {
|
| | | if (!_MemberListBtn.gameObject.activeInHierarchy)
|
| | | {
|
| | | InitFairyFunc();
|
| | | buttonGroup.TriggerByOrder(2);
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void BindController()
|
| | | {
|
| | |
|
| | | }
|
| | |
|
| | | protected override void AddListeners()
|
| | | {
|
| | | _FunctionsBtn.AddListener(OnBaseFunc);
|
| | | _MemberListBtn.AddListener(OnMemberList);
|
| | | _UnionLisBtn.AddListener(OnUnionList);
|
| | | _UnionLeagueBtn.AddListener(OnUnionLeague);
|
| | | _KingTemperBtn.AddListener(OnKingTemper);
|
| | | _CloseBtn.onClick.AddListener(CloseClick);
|
| | | _RightBtn.onClick.AddListener(buttonGroup.TriggerNext);
|
| | | _LeftBtn.onClick.AddListener(buttonGroup.TriggerLast);
|
| | |
|
| | | }
|
| | |
|
| | | private void OnKingTemper()
|
| | | {
|
| | | CloseChildWin();
|
| | | if (windowState == WindowState.Opened)
|
| | | {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<KingTempleWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<KingTempleWin>();
|
| | | }
|
| | | functionOrder = 5;
|
| | | }
|
| | |
|
| | | private void OnUnionLeague()
|
| | | {
|
| | | CloseChildWin();
|
| | | if (windowState == WindowState.Opened)
|
| | | {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyLeagueWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<FairyLeagueWin>();
|
| | | }
|
| | | functionOrder = 4;
|
| | | }
|
| | |
|
| | | private void OnUnionList()
|
| | | {
|
| | | CloseChildWin();
|
| | | if (windowState == WindowState.Opened)
|
| | | {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyApplyWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<FairyApplyWin>();
|
| | | }
|
| | | functionOrder = 3;
|
| | | }
|
| | |
|
| | | private void OnMemberList()
|
| | | {
|
| | | CloseChildWin();
|
| | | if (windowState == WindowState.Opened)
|
| | | {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<FairyMemberWin>();
|
| | | }
|
| | | else
|
| | | {
|
| | | WindowCenter.Instance.Open<FairyMemberWin>();
|
| | | }
|
| | | functionOrder = 2;
|
| | | }
|
| | |
|
| | | private void OnBaseFunc()
|
| | | {
|
| | | CloseChildWin();
|
| | | funcPanel.SetActive(true);
|
| | | functionOrder = 1;
|
| | | }
|
| | |
|
| | | protected override void OnPreOpen()
|
| | | {
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFariyInfo;
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
|
| | |
|
| | | InitFairyFunc();
|
| | | }
|
| | |
|
| | | protected override void OnActived()
|
| | | {
|
| | | base.OnActived();
|
| | | buttonGroup.TriggerByOrder(functionOrder);
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | | {
|
| | | |
| | | }
|
| | |
|
| | | protected override void OnPreClose()
|
| | | {
|
| | | CloseChildWin();
|
| | | }
|
| | |
|
| | | protected override void OnAfterClose()
|
| | | {
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFariyInfo;
|
| | | PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
|
| | | if (!WindowJumpMgr.Instance.IsJumpState)
|
| | | {
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | }
|
| | | }
|
| | |
|
| | |
|
| | | void CloseChildWin()
|
| | | {
|
| | | funcPanel.SetActive(false);
|
| | | if (WindowCenter.Instance.CheckOpen<FairyApplyWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<FairyApplyWin>();
|
| | | }
|
| | | if (WindowCenter.Instance.CheckOpen<FairyMemberWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<FairyMemberWin>();
|
| | | }
|
| | | if (WindowCenter.Instance.CheckOpen<FairyLeagueWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<FairyLeagueWin>();
|
| | | }
|
| | | if (WindowCenter.Instance.CheckOpen<KingTempleWin>())
|
| | | {
|
| | | WindowCenter.Instance.CloseImmediately<KingTempleWin>();
|
| | | }
|
| | | }
|
| | |
|
| | | void InitFairyFunc()
|
| | | {
|
| | | if (!PlayerDatas.Instance.fairyData.HasFairy)
|
| | | {
|
| | | _FunctionsBtn.gameObject.SetActive(false);
|
| | | _MemberListBtn.gameObject.SetActive(false);
|
| | | }
|
| | | else
|
| | | {
|
| | | _FunctionsBtn.gameObject.SetActive(true);
|
| | | _MemberListBtn.gameObject.SetActive(true);
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|