少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-24 1d24fbd1655e724eebb2e717c9f0ed80e881b582
System/Skill/SkillPanel.cs
@@ -1,129 +1,132 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using EnhancedUI.EnhancedScroller;
using TableConfig;
using System;
using Snxxz.UI;
namespace Snxxz.UI
{
    public class SkillPanel : Window
    {
        [SerializeField] Button backBtn;
        [SerializeField] Button leftBtn;
        [SerializeField] Button rightBtn;
        [SerializeField] FunctionButton functionButtonAccord;
        [SerializeField] FunctionButton functionButtonPass;
        [SerializeField] FunctionButton functionButtonTalent;
        [SerializeField] FunctionButtonGroup funcBtnGroup;
        [Header("拖动延迟")]
        [SerializeField] float m_OnDragDelay = 0.1f;
        SkillModel m_Model;
        SkillModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
        protected override void BindController()
        {
            model.onDragDelay = m_OnDragDelay;
        }
        protected override void AddListeners()
        {
            backBtn.onClick.AddListener(OnClose);
            functionButtonAccord.onClick.AddListener(OnAccordFunc);
            functionButtonPass.onClick.AddListener(OnPassFunc);
            functionButtonTalent.onClick.AddListener(OnTalentFunc);
            leftBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerLast();
            });
            rightBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerNext();
            });
        }
        private void OnPassFunc()
        {
            CloseChild();
            functionOrder = 1;
            if (windowState == WindowState.Opened) {
                WindowCenter.Instance.OpenWithoutAnimation<SkillPassWin>();
            }
            else {
                WindowCenter.Instance.Open<SkillPassWin>();
            }
        }
        private void OnTalentFunc()
        {
            CloseChild();
        }
        private void OnAccordFunc()
        {
            CloseChild();
            functionOrder = 0;
            if (windowState == WindowState.Opened) {
                WindowCenter.Instance.OpenWithoutAnimation<SkillAccordWin>();
            }
            else {
                WindowCenter.Instance.Open<SkillAccordWin>();
            }
        }
        protected override void OnPreOpen()
        {
        }
        protected override void OnActived()
        {
            base.OnActived();
            functionButtonTalent.state = TitleBtnState.Locked;
            if (functionOrder == 0 && model.jumpToPass)
            {
                functionOrder = 1;
                model.jumpToPass = false;
            }
            funcBtnGroup.TriggerByOrder(functionOrder);
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            model.jumpToPass = false;
        }
        protected override void OnAfterClose()
        {
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
        void OnClose()
        {
            CloseChild();
            CloseImmediately();
        }
        void CloseChild()
        {
            if (WindowCenter.Instance.CheckOpen<SkillAccordWin>()) {
                WindowCenter.Instance.CloseImmediately<SkillAccordWin>();
            }
            if (WindowCenter.Instance.CheckOpen<SkillPassWin>()) {
                WindowCenter.Instance.CloseImmediately<SkillPassWin>();
            }
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using EnhancedUI.EnhancedScroller;
using TableConfig;
using System;
using Snxxz.UI;
namespace Snxxz.UI
{
    public class SkillPanel : Window
    {
        [SerializeField] Button backBtn;
        [SerializeField] Button leftBtn;
        [SerializeField] Button rightBtn;
        [SerializeField] FunctionButton functionButtonAccord;
        [SerializeField] FunctionButton functionButtonPass;
        [SerializeField] FunctionButton functionButtonTalent;
        [SerializeField] FunctionButtonGroup funcBtnGroup;
        [Header("拖动延迟")]
        [SerializeField] float m_OnDragDelay = 0.1f;
        SkillModel m_Model;
        SkillModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
            }
        }
        protected override void BindController()
        {
            model.onDragDelay = m_OnDragDelay;
        }
        protected override void AddListeners()
        {
            backBtn.onClick.AddListener(OnClose);
            functionButtonAccord.onClick.AddListener(OnAccordFunc);
            functionButtonPass.onClick.AddListener(OnPassFunc);
            functionButtonTalent.onClick.AddListener(OnTalentFunc);
            leftBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerLast();
            });
            rightBtn.onClick.AddListener(() => {
                funcBtnGroup.TriggerNext();
            });
        }
        private void OnPassFunc()
        {
            CloseChild();
            functionOrder = 1;
            if (windowState == WindowState.Opened) {
                WindowCenter.Instance.OpenWithoutAnimation<SkillPassWin>();
            }
            else {
                WindowCenter.Instance.Open<SkillPassWin>();
            }
        }
        private void OnTalentFunc()
        {
            CloseChild();
        }
        private void OnAccordFunc()
        {
            CloseChild();
            functionOrder = 0;
            if (windowState == WindowState.Opened) {
                WindowCenter.Instance.OpenWithoutAnimation<SkillAccordWin>();
            }
            else {
                WindowCenter.Instance.Open<SkillAccordWin>();
            }
        }
        protected override void OnPreOpen()
        {
        }
        protected override void OnActived()
        {
            base.OnActived();
            functionButtonTalent.state = TitleBtnState.Locked;
            if (functionOrder == 0 && model.jumpToPass)
            {
                functionOrder = 1;
                model.jumpToPass = false;
            }
            funcBtnGroup.TriggerByOrder(functionOrder);
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            model.jumpToPass = false;
        }
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        void OnClose()
        {
            CloseChild();
            CloseImmediately();
        }
        void CloseChild()
        {
            if (WindowCenter.Instance.CheckOpen<SkillAccordWin>()) {
                WindowCenter.Instance.CloseImmediately<SkillAccordWin>();
            }
            if (WindowCenter.Instance.CheckOpen<SkillPassWin>()) {
                WindowCenter.Instance.CloseImmediately<SkillPassWin>();
            }
        }
    }
}