| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using UnityEngine.EventSystems; |
| | | using EnhancedUI.EnhancedScroller; |
| | | using TableConfig; |
| | | using System; |
| | | using Snxxz.UI; |
| | | namespace Snxxz.UI |
| | | { |
| | | public class SkillPanel : Window |
| | | { |
| | | [SerializeField] Button backBtn; |
| | | [SerializeField] Button leftBtn; |
| | | [SerializeField] Button rightBtn; |
| | | [SerializeField] FunctionButton functionButtonAccord; |
| | | [SerializeField] FunctionButton functionButtonPass; |
| | | [SerializeField] FunctionButton functionButtonTalent; |
| | | [SerializeField] FunctionButtonGroup funcBtnGroup; |
| | | [Header("拖动延迟")] |
| | | [SerializeField] float m_OnDragDelay = 0.1f; |
| | | |
| | | SkillModel m_Model; |
| | | SkillModel model { |
| | | get { |
| | | return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>()); |
| | | } |
| | | } |
| | | |
| | | protected override void BindController() |
| | | { |
| | | model.onDragDelay = m_OnDragDelay; |
| | | } |
| | | |
| | | protected override void AddListeners() |
| | | { |
| | | backBtn.onClick.AddListener(OnClose); |
| | | functionButtonAccord.onClick.AddListener(OnAccordFunc); |
| | | functionButtonPass.onClick.AddListener(OnPassFunc); |
| | | functionButtonTalent.onClick.AddListener(OnTalentFunc); |
| | | leftBtn.onClick.AddListener(() => { |
| | | funcBtnGroup.TriggerLast(); |
| | | }); |
| | | rightBtn.onClick.AddListener(() => { |
| | | funcBtnGroup.TriggerNext(); |
| | | }); |
| | | } |
| | | |
| | | private void OnPassFunc() |
| | | { |
| | | CloseChild(); |
| | | functionOrder = 1; |
| | | if (windowState == WindowState.Opened) { |
| | | WindowCenter.Instance.OpenWithoutAnimation<SkillPassWin>(); |
| | | } |
| | | else { |
| | | WindowCenter.Instance.Open<SkillPassWin>(); |
| | | } |
| | | } |
| | | |
| | | private void OnTalentFunc() |
| | | { |
| | | CloseChild(); |
| | | } |
| | | |
| | | private void OnAccordFunc() |
| | | { |
| | | CloseChild(); |
| | | functionOrder = 0; |
| | | if (windowState == WindowState.Opened) { |
| | | WindowCenter.Instance.OpenWithoutAnimation<SkillAccordWin>(); |
| | | } |
| | | else { |
| | | WindowCenter.Instance.Open<SkillAccordWin>(); |
| | | } |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | } |
| | | |
| | | protected override void OnActived() |
| | | { |
| | | base.OnActived(); |
| | | functionButtonTalent.state = TitleBtnState.Locked; |
| | | |
| | | if (functionOrder == 0 && model.jumpToPass) |
| | | { |
| | | functionOrder = 1; |
| | | model.jumpToPass = false; |
| | | } |
| | | |
| | | funcBtnGroup.TriggerByOrder(functionOrder); |
| | | } |
| | | |
| | | protected override void OnAfterOpen() |
| | | { |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | model.jumpToPass = false; |
| | | } |
| | | |
| | | protected override void OnAfterClose() |
| | | { |
| | | WindowCenter.Instance.Open<MainInterfaceWin>(); |
| | | } |
| | | |
| | | void OnClose() |
| | | { |
| | | CloseChild(); |
| | | CloseImmediately(); |
| | | |
| | | } |
| | | |
| | | void CloseChild() |
| | | { |
| | | if (WindowCenter.Instance.CheckOpen<SkillAccordWin>()) { |
| | | WindowCenter.Instance.CloseImmediately<SkillAccordWin>(); |
| | | } |
| | | if (WindowCenter.Instance.CheckOpen<SkillPassWin>()) { |
| | | WindowCenter.Instance.CloseImmediately<SkillPassWin>(); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | | using UnityEngine.UI;
|
| | | using UnityEngine.EventSystems;
|
| | | using EnhancedUI.EnhancedScroller;
|
| | | using TableConfig;
|
| | | using System;
|
| | | using Snxxz.UI;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | public class SkillPanel : Window
|
| | | {
|
| | | [SerializeField] Button backBtn;
|
| | | [SerializeField] Button leftBtn;
|
| | | [SerializeField] Button rightBtn;
|
| | | [SerializeField] FunctionButton functionButtonAccord;
|
| | | [SerializeField] FunctionButton functionButtonPass;
|
| | | [SerializeField] FunctionButton functionButtonTalent;
|
| | | [SerializeField] FunctionButtonGroup funcBtnGroup;
|
| | | [Header("拖动延迟")]
|
| | | [SerializeField] float m_OnDragDelay = 0.1f;
|
| | |
|
| | | SkillModel m_Model;
|
| | | SkillModel model {
|
| | | get {
|
| | | return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SkillModel>());
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void BindController()
|
| | | {
|
| | | model.onDragDelay = m_OnDragDelay;
|
| | | }
|
| | |
|
| | | protected override void AddListeners()
|
| | | {
|
| | | backBtn.onClick.AddListener(OnClose);
|
| | | functionButtonAccord.onClick.AddListener(OnAccordFunc);
|
| | | functionButtonPass.onClick.AddListener(OnPassFunc);
|
| | | functionButtonTalent.onClick.AddListener(OnTalentFunc);
|
| | | leftBtn.onClick.AddListener(() => {
|
| | | funcBtnGroup.TriggerLast();
|
| | | });
|
| | | rightBtn.onClick.AddListener(() => {
|
| | | funcBtnGroup.TriggerNext();
|
| | | });
|
| | | }
|
| | |
|
| | | private void OnPassFunc()
|
| | | {
|
| | | CloseChild();
|
| | | functionOrder = 1;
|
| | | if (windowState == WindowState.Opened) {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<SkillPassWin>();
|
| | | }
|
| | | else {
|
| | | WindowCenter.Instance.Open<SkillPassWin>();
|
| | | }
|
| | | }
|
| | |
|
| | | private void OnTalentFunc()
|
| | | {
|
| | | CloseChild();
|
| | | }
|
| | |
|
| | | private void OnAccordFunc()
|
| | | {
|
| | | CloseChild();
|
| | | functionOrder = 0;
|
| | | if (windowState == WindowState.Opened) {
|
| | | WindowCenter.Instance.OpenWithoutAnimation<SkillAccordWin>();
|
| | | }
|
| | | else {
|
| | | WindowCenter.Instance.Open<SkillAccordWin>();
|
| | | }
|
| | | }
|
| | |
|
| | | protected override void OnPreOpen()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void OnActived()
|
| | | {
|
| | | base.OnActived();
|
| | | functionButtonTalent.state = TitleBtnState.Locked;
|
| | |
|
| | | if (functionOrder == 0 && model.jumpToPass)
|
| | | {
|
| | | functionOrder = 1;
|
| | | model.jumpToPass = false;
|
| | | }
|
| | |
|
| | | funcBtnGroup.TriggerByOrder(functionOrder);
|
| | | }
|
| | |
|
| | | protected override void OnAfterOpen()
|
| | | {
|
| | | }
|
| | |
|
| | | protected override void OnPreClose()
|
| | | {
|
| | | model.jumpToPass = false;
|
| | | }
|
| | |
|
| | | protected override void OnAfterClose()
|
| | | {
|
| | | if (!WindowJumpMgr.Instance.IsJumpState)
|
| | | {
|
| | | WindowCenter.Instance.Open<MainInterfaceWin>();
|
| | | }
|
| | | }
|
| | |
|
| | | void OnClose()
|
| | | {
|
| | | CloseChild();
|
| | | CloseImmediately();
|
| | | |
| | | }
|
| | |
|
| | | void CloseChild()
|
| | | {
|
| | | if (WindowCenter.Instance.CheckOpen<SkillAccordWin>()) {
|
| | | WindowCenter.Instance.CloseImmediately<SkillAccordWin>();
|
| | | }
|
| | | if (WindowCenter.Instance.CheckOpen<SkillPassWin>()) {
|
| | | WindowCenter.Instance.CloseImmediately<SkillPassWin>();
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | |
|