| | |
| | | using UnityEditor;
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| | | #endif
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| | |
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| | | [XLua.LuaCallCSharp]
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| | | public class InstanceResourcesLoader
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| | | {
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| | | public static readonly string raceSuffix = "Prefab_Race_";
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| | |
| | | }
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| | |
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| | | return LoadModelPrefab(raceSuffix, _m.MODE);
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| | | }
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| | |
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| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
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| | | GeneralDefine.ModeDefaultConfig[1][1].Replace("Prefab_Race_", ""));
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| | | }
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| | |
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| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
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| | | GeneralDefine.ModeDefaultConfig[0][1].Replace("Prefab_Race_", ""));
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| | | }
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| | |
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| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
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| | | GeneralDefine.ModeDefaultConfig[3][1].Replace("Prefab_Horse_", ""));
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| | | }
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| | |
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| | | public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
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| | | {
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| | | return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
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| | | GeneralDefine.ModeDefaultConfig[2][1].Replace("Prefab_Race_", ""));
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| | | }
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| | |
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| | | public static GameObject LoadDefaultFightNPC()
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