少年修仙传客户端代码仓库
client_linchunjie
2019-05-22 1db5bf44375dc80e1220a8407a32466cf5ea65db
Core/ResModule/InstanceResourcesLoader.cs
@@ -5,6 +5,7 @@
using UnityEditor;
#endif
[XLua.LuaCallCSharp]
public class InstanceResourcesLoader
{
    public static readonly string raceSuffix = "Prefab_Race_";
@@ -53,30 +54,6 @@
        }
        return LoadModelPrefab(raceSuffix, _m.MODE);
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralDefine.ModeDefaultConfig[1][1].Replace("Prefab_Race_", ""));
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralDefine.ModeDefaultConfig[0][1].Replace("Prefab_Race_", ""));
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralDefine.ModeDefaultConfig[3][1].Replace("Prefab_Horse_", ""));
    }
    public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
    {
        return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
                                                          GeneralDefine.ModeDefaultConfig[2][1].Replace("Prefab_Race_", ""));
    }
    public static GameObject LoadDefaultFightNPC()