System/AssetVersion/InGameDownLoad.cs
@@ -15,6 +15,7 @@ Dictionary<int, List<AssetVersion>> mapTasks = new Dictionary<int, List<AssetVersion>>();//地图专属的资源 public bool inGameDownLoadAllow = false; //是否可以下载 public bool downLoadGo = false; //是否加速下载 public float progress //下载进度 { @@ -591,6 +592,10 @@ { if (!LoginWin.firstOpenEnd) return 20; if (downLoadGo) return 20; switch (Application.platform) { case RuntimePlatform.Android: