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| | | [SerializeField] SmoothSlider m_ProgressSlider;
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| | | [SerializeField] Text m_Progress;
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| | | [SerializeField] Text m_DownLoadSpeed;
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| | |
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| | | [SerializeField] ToggleButton downLoadGo; //加速下载
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| | | float timer = 1f;
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| | |
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| | | #region Built-in
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| | |
| | | m_PauseDownLoad.AddListener(PauseDownLoad);
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| | | m_Award.AddListener(Award);
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| | | m_Close.AddListener(CloseClick);
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| | | downLoadGo.SetListener(() => {
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| | | downLoadGo.isOn = !downLoadGo.isOn;
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| | | InGameDownLoad.Instance.downLoadGo = downLoadGo.isOn;
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| | | DownloadMgr.MaxDownLoadTask = InGameDownLoad.Instance.GetMaxTask();
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| | | });
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| | | }
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| | |
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| | | protected override void OnPreOpen()
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| | |
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| | | m_RewardGroup.Display(items);
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| | | OnDownLoadStepChange(InGameDownLoad.Instance.state);
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| | | downLoadGo.isOn = InGameDownLoad.Instance.downLoadGo;
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| | | }
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| | |
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| | | protected override void OnAfterOpen()
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