Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -276,6 +276,11 @@ public Vector3 GetNext1(Vector3 start, Vector3 dest) { if (m_MapData == null) { return Vector3.zero; } count = 0; m_ChkedList1.Clear(); @@ -447,7 +452,7 @@ private Vector3 GetNext(Vector3 start, Vector3 next) { count += 1; if (count > 20 || next == Vector3.zero) if (count > 20 || next == Vector3.zero || m_MapData == null) { return Vector3.zero; }