Fight/Stage/Dungeon/MapTransfer.cs @@ -25,6 +25,11 @@ { _fight = _actorList[i] as GActorFight; if (_fight == null) { continue; } _chkDistSqrt = MathUtility.DistanceSqrtXZ(transform.position, _actorList[i].Pos); if (_chkDistSqrt < 3) {