少年修仙传客户端代码仓库
client_linchunjie
2019-04-08 2199bb458e752cb8d0c8ed7fa3db479727a4421a
Core/GameEngine/Model/Config/HazyRegionConfig.cs
@@ -18,9 +18,12 @@
   public readonly string name;
   public readonly int dungeonId;
   public readonly int lineId;
   public readonly int npcId;
   public readonly int crossServer;
   public readonly int point;
   public readonly int alchemyLevel;
   public readonly int[] reward;
   public readonly int[] rewardState;
   public readonly string PortraitID;
   public HazyRegionConfig()
@@ -43,18 +46,29 @@
         int.TryParse(tables[4],out lineId); 
         int.TryParse(tables[5],out point);
         int.TryParse(tables[5],out npcId);
         int.TryParse(tables[6],out alchemyLevel);
         int.TryParse(tables[6],out crossServer);
         string[] rewardStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         int.TryParse(tables[7],out point);
         int.TryParse(tables[8],out alchemyLevel);
         string[] rewardStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         reward = new int[rewardStringArray.Length];
         for (int i=0;i<rewardStringArray.Length;i++)
         {
             int.TryParse(rewardStringArray[i],out reward[i]);
         }
         PortraitID = tables[8];
         string[] rewardStateStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
         rewardState = new int[rewardStateStringArray.Length];
         for (int i=0;i<rewardStateStringArray.Length;i++)
         {
             int.TryParse(rewardStateStringArray[i],out rewardState[i]);
         }
         PortraitID = tables[11];
        }
        catch (Exception ex)
        {