| | |
| | | public readonly string name;
|
| | | public readonly int dungeonId;
|
| | | public readonly int lineId;
|
| | | public readonly int npcId;
|
| | | public readonly int crossServer;
|
| | | public readonly int point;
|
| | | public readonly int alchemyLevel;
|
| | | public readonly int[] reward;
|
| | | public readonly int[] rewardState;
|
| | | public readonly string PortraitID; |
| | | |
| | | public HazyRegionConfig() |
| | |
| | |
|
| | | int.TryParse(tables[4],out lineId);
|
| | |
|
| | | int.TryParse(tables[5],out point); |
| | | int.TryParse(tables[5],out npcId); |
| | |
|
| | | int.TryParse(tables[6],out alchemyLevel); |
| | | int.TryParse(tables[6],out crossServer); |
| | |
|
| | | string[] rewardStringArray = tables[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | int.TryParse(tables[7],out point); |
| | |
|
| | | int.TryParse(tables[8],out alchemyLevel); |
| | |
|
| | | string[] rewardStringArray = tables[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | reward = new int[rewardStringArray.Length]; |
| | | for (int i=0;i<rewardStringArray.Length;i++) |
| | | { |
| | | int.TryParse(rewardStringArray[i],out reward[i]); |
| | | }
|
| | |
|
| | | PortraitID = tables[8]; |
| | | string[] rewardStateStringArray = tables[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | rewardState = new int[rewardStateStringArray.Length]; |
| | | for (int i=0;i<rewardStateStringArray.Length;i++) |
| | | { |
| | | int.TryParse(rewardStateStringArray[i],out rewardState[i]); |
| | | }
|
| | |
|
| | | PortraitID = tables[11]; |
| | | } |
| | | catch (Exception ex) |
| | | { |