Fight/Actor/AI/Process/SoProcessNode.cs
@@ -98,6 +98,14 @@ { _Item(ref _node, "停止AI"); } else if (_node.nodeType == ProcessNode.E_ProcessType.PlayEffect) { _Item(ref _node, "播放特效"); } else if (_node.nodeType == ProcessNode.E_ProcessType.StopEffect) { _Item(ref _node, "停止特效"); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical(); if (GUILayout.Button("删除", GUILayout.Height(20)))