少年修仙传客户端代码仓库
client_Zxw
2019-01-21 26436be7f1ae7d7edae0d5b4bddf85cdf0367dfb
Core/MapEditor/Behavior/Bhv_Evt_RefreshMonster.cs
@@ -20,10 +20,11 @@
        public int conditionParam;
        [HideInInspector]
        public int overParam;
        [HideInInspector]
        private bool showMonsterList = false;
#if UNITY_EDITOR
        [HideInInspector]
        private bool showMonsterList = false;
        public override void Save(BinaryWriter bw)
        {
@@ -82,7 +83,7 @@
            EditorGUILayout.BeginVertical(guiSkin.box);
            EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
            EditorGUI.indentLevel += 1;
            showDetail = EditorGUILayout.Foldout(showDetail, "  ID:" + id + " | Type: " + type, true, guiSkin.toggle);
            showDetail = EditorGUILayout.Foldout(showDetail, "  ID:" + id + " | Type: " + type, true, guiSkin.customStyles[3]);
            if (GUILayout.Button("定位", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
            {
                Selection.activeGameObject = gameObject;
@@ -131,7 +132,7 @@
                EditorGUILayout.BeginVertical(guiSkin.customStyles[1]);
                EditorGUILayout.BeginHorizontal(GUILayout.Height(22));
                showMonsterList = EditorGUILayout.Foldout(showMonsterList, "  刷怪列表", true, guiSkin.toggle);
                showMonsterList = EditorGUILayout.Foldout(showMonsterList, "  刷怪列表", true, guiSkin.customStyles[3]);
                if (GUILayout.Button("添加", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22)))
                {
                    var _go = new GameObject("RefreshMonster");
@@ -165,7 +166,7 @@
                            RaycastHit _hit;
                            Ray _ray = new Ray(_pos + Vector3.up * 100, Vector3.down);
                            if (Physics.Raycast(_ray, out _hit, 200, 1 << LayerMask.NameToLayer("Walkable")))
                            if (Physics.Raycast(_ray, out _hit, 200, LayerUtility.WalkbleMask))
                            {
                                monsterList[i].transform.position = _hit.point;
                            }