| | |
| | | EditorGUILayout.BeginVertical(guiSkin.box); |
| | | EditorGUILayout.BeginHorizontal(GUILayout.Height(22)); |
| | | EditorGUI.indentLevel += 1; |
| | | showDetail = EditorGUILayout.Foldout(showDetail, " 触发器ID:" + id, true, guiSkin.toggle); |
| | | showDetail = EditorGUILayout.Foldout(showDetail, " 触发器ID:" + id, true, guiSkin.customStyles[3]); |
| | | if (GUILayout.Button("查找", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22))) |
| | | { |
| | | Selection.activeGameObject = gameObject; |
| | |
| | | EditorGUILayout.EndHorizontal(); |
| | | EditorGUILayout.BeginVertical(guiSkin.customStyles[1]); |
| | | EditorGUILayout.BeginHorizontal(GUILayout.Height(22)); |
| | | showEventList = EditorGUILayout.Foldout(showEventList, " 触发事件列表", true, guiSkin.toggle); |
| | | showEventList = EditorGUILayout.Foldout(showEventList, " 触发事件列表", true, guiSkin.customStyles[3]); |
| | | if (GUILayout.Button("添加", guiSkin.button, GUILayout.Width(60), GUILayout.Height(22))) |
| | | { |
| | | eventIDList.Add(0); |