| | |
| | | |
| | | public static bool allFromEditor {
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| | | get {
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| | | return audioFromEditor && effectFromEditor && mobFromEditor && refdataFromEditor && sceneFromEditor && shaderFromEditor && uiFromEditor;
|
| | | return audioFromEditor
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| | | && effectFromEditor
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| | | && mobFromEditor
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| | | && refdataFromEditor
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| | | && sceneFromEditor
|
| | | && shaderFromEditor
|
| | | && uiFromEditor
|
| | | && builtInFromEditor;
|
| | | }
|
| | | set {
|
| | | audioFromEditor = value;
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| | |
| | | shaderFromEditor = value;
|
| | | sceneFromEditor = value;
|
| | | uiFromEditor = value;
|
| | | builtInFromEditor = value;
|
| | | }
|
| | | }
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| | |
|
| | |
| | | m_UIFromEditor=value;
|
| | | #endif
|
| | | }
|
| | | }
|
| | |
|
| | | static bool m_BuiltInFromEditor = false;
|
| | | public static bool builtInFromEditor {
|
| | | get {
|
| | | #if UNITY_EDITOR
|
| | | return LocalSave.GetBool("Asset_BuiltInFromEditor", true);
|
| | | #else
|
| | | return false;
|
| | | #endif
|
| | | }
|
| | | set {
|
| | | #if UNITY_EDITOR
|
| | | LocalSave.SetBool("Asset_BuiltInFromEditor", value);
|
| | | #else
|
| | | m_BuiltInFromEditor=value;
|
| | | #endif
|
| | | }
|
| | | } |
| | | |
| | | } |