System/WindowBase/WindowInfo.cs
@@ -77,7 +77,7 @@ var uiroot = GameObject.FindObjectOfType<UIRoot>(); if (uiroot == null) { var prefab = Resources.Load<GameObject>("UI/Prefabs/UIRoot"); var prefab = BuiltInLoader.LoadPrefab("UIRoot"); var instance = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); instance.name = "UIRoot"; uiroot = instance.GetComponent<UIRoot>();