UI/Common/UI3DTreasureExhibition.cs
@@ -29,7 +29,7 @@ get { if (m_Instance == null) { var gameObject = Instantiate(Resources.Load<GameObject>("UI/Prefabs/UI3DTreasureExhibitionStage")); var gameObject = Instantiate(BuiltInLoader.LoadPrefab("UI3DTreasureExhibitionStage")); m_Instance = gameObject.GetComponent<UI3DTreasureExhibition>(); Instance.transform.position = new Vector3(0, 2000, 3000); m_Instance.name = "UI3DTreasureExhibitionStage";