UI/HUD/HUDCenter.cs
@@ -14,7 +14,7 @@ { if (hudRoot == null) { var prefab = Resources.Load<GameObject>("UI/Prefabs/HUDRoot"); var prefab = BuiltInLoader.LoadPrefab("HUDRoot"); var instance = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); instance.name = "HUDRoot"; hudRoot = instance.GetComponent<HUDRoot>();