System/MainInterfacePanel/HoistingWin.cs
@@ -80,9 +80,9 @@ Content.gameObject.SetActive(true); DungeonRecord dungeonRecord; dungeonModel.TryGetDungeonRecord(31080, out dungeonRecord); dungeonModel.TryGetRecord(31080, out dungeonRecord); var times = dungeonRecord == null ? 0 : dungeonRecord.enterTimes; if (FuncOpen.Instance.IsFuncOpen(86) && dungeonModel.GetDungeonTotalTimes(31080) > times)//仙界秘境 if (FuncOpen.Instance.IsFuncOpen(86) && dungeonModel.GetTotalTimes(31080) > times)//仙界秘境 { FairyLandButton.gameObject.SetActive(true); }