| | |
| | | DataAssignment();
|
| | | }
|
| | | }
|
| | |
|
| | | List<FunctionForecastConfig> configs = new List<FunctionForecastConfig>();
|
| | | void DataAssignment()
|
| | | {
|
| | | if (FuncOpen.Instance.IsFuncOpen(OpenTag))
|
| | | {
|
| | | _FunctionForecastPanel.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | if (configs.Count <= 0)
|
| | | {
|
| | | configs= Config.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | }
|
| | | // var configs = Config.Instance.GetAllValues<FunctionForecastConfig>();
|
| | | foreach (var config in configs)
|
| | | {
|
| | | if (!FuncOpen.Instance.IsFuncOpen(config.FuncId)
|