System/SelectRole/SelectRoleBehaviour.cs
@@ -72,14 +72,23 @@ m_CreateRoleCamera.gameObject.SetActive(true); var model = playerModel.Show(data, m_HeroPlatform.transform); playerModel.StandUp(); m_Shadow.gameObject.SetActive(true); m_Shadow.Cast(model.transform); } public void Dispose() { m_CreateRoleCamera.gameObject.SetActive(false); m_Shadow.gameObject.SetActive(false); playerModel.Dispose(); } private void Awake() { m_CreateRoleCamera.gameObject.SetActive(false); m_Shadow.gameObject.SetActive(false); } private void OnEnable() { }