Fight/GameActor/GActorPlayerBase.cs
@@ -738,6 +738,9 @@ m_WingModel.transform.localPosition = Vector3.zero; m_WingModel.transform.localRotation = Quaternion.identity; ModelResConfig _resConfig = Config.Instance.Get<ModelResConfig>(_itemConfig.ChangeOrd); m_WingModel.transform.localScale = _resConfig.Scale; OnPutonWing(itemID, m_WingModel); // 处理动画相关