System/PlayerDead/ReliveWin.cs
@@ -60,8 +60,17 @@ SkillConfig skillConfig = Config.Instance.Get<SkillConfig>(buffId); if(skillConfig.SkillTypeID == DeadModel.deadBuffId) { skillName = skillConfig.SkillName; buffLv = skillConfig.SkillLV + 1; buffLv = buffLv > DeadModel.maxDeadBuffLV ? DeadModel.maxDeadBuffLV : buffLv; for (int j = 0; j < skillConfigs.Count; j++) { var config = skillConfigs[j]; if(config.SkillLV == buffLv) { skillName = config.SkillName; break; } } break; } } @@ -85,8 +94,6 @@ dieDesText.text = msg; } } } protected override void OnAfterOpen()