System/BlastFurnace/FurnaceFireChooseWin.cs
@@ -153,8 +153,8 @@ fireChooseCell.itemCell.countText.gameObject.SetActive(true); fireChooseCell.nameText.text = chinItemModel.ItemName; fireChooseCell.addSuccessRateText.text = effectStr; fireChooseCell.itemCell.cellBtn.RemoveAllListeners(); fireChooseCell.itemCell.cellBtn.AddListener(() => fireChooseCell.itemCell.button.RemoveAllListeners(); fireChooseCell.itemCell.button.AddListener(() => { itemPathModel.SetChinItemModel(matId); });