System/Compose/New/ComposeSelectItemCell.cs
@@ -62,7 +62,7 @@ remainTimeText.gameObject.SetActive(isShow); if (isShow) { List<int> itemEffectTime = itemModel.GetUseDataModel((int)ItemUseDataKey.createTime); List<int> itemEffectTime = itemModel.GetUseData((int)ItemUseDataKey.createTime); double remianTime = itemModel.config.ExpireTime; if (itemEffectTime != null && itemEffectTime[0] != 0 && itemModel.guid != "") {