System/FairylandCeremony/ToHiAwardCell.cs
@@ -44,8 +44,8 @@ FairylandCeremonyModel.AwardItem itemData = itemlist[i]; ItemCellModel cellModel = new ItemCellModel(itemData.itemId, true,(ulong)itemData.itemCount); itemBaiscs[i].Init(cellModel); itemBaiscs[i].cellBtn.RemoveAllListeners(); itemBaiscs[i].cellBtn.AddListener(() => itemBaiscs[i].button.RemoveAllListeners(); itemBaiscs[i].button.AddListener(() => { ItemAttrData attrData = new ItemAttrData(itemData.itemId, true, (ulong)itemData.itemCount); tipsModel.SetItemTipsModel(attrData);