| | |
| | | for (int i = 0; i < itemModel.Count; i++)
|
| | | {
|
| | | ItemModel item = itemModel[i];
|
| | | var IudetDogzEquipPlus = item.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var IudetDogzEquipPlus = item.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | | int lv = IudetDogzEquipPlus[0];
|
| | |
| | | {
|
| | | return SiteEnhancementAttributeDic;
|
| | | }
|
| | | var IudetDogzEquipPlus = item.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var IudetDogzEquipPlus = item.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | if (IudetDogzEquipPlus != null && IudetDogzEquipPlus[0] > 0)
|
| | | {
|
| | | var DogzEquipConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(item.config.EquipPlace, IudetDogzEquipPlus[0]);
|
| | |
| | | }
|
| | | int lv = QualityLimit[itemModel.config.ItemColor];//获取最大强化等级
|
| | | var DogzEquipMaxConfig = DogzEquipPlusConfig.GetEquipplaceAndLevel(itemModel.config.EquipPlace, lv);
|
| | | var IudetDogzEquipPlus = itemModel.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var IudetDogzEquipPlus = itemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | |
|
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | |
| | | {
|
| | | if (item_Model.config.Effect1 == 235)
|
| | | {
|
| | | var _IudetDogzEquipPlus = item_Model.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var _IudetDogzEquipPlus = item_Model.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | SingleProficiency += item_Model.config.EffectValueA1 * Absorption_Dic[key];
|
| | | if (_IudetDogzEquipPlus != null)
|
| | | {
|
| | |
| | |
|
| | | private int GetLV(ItemModel _ItemModel)
|
| | | {
|
| | | var IudetDogzEquipPlus = _ItemModel.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var IudetDogzEquipPlus = _ItemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | | return IudetDogzEquipPlus[0];
|
| | |
| | | }
|
| | | private int GetProficiency(ItemModel _ItemModel)
|
| | | {
|
| | | var IudetDogzEquipPlus = _ItemModel.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var IudetDogzEquipPlus = _ItemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | if (IudetDogzEquipPlus != null)
|
| | | {
|
| | | return IudetDogzEquipPlus[1];
|
| | |
| | | {
|
| | | ItemColor = itemModel[i].config.ItemColor;
|
| | | }
|
| | | var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
|
| | | var IudetDogzEquipPlus = itemModel[i].GetUseData((int)ItemUseDataKey.dogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
|
| | | if (IudetDogzEquipPlus == null)//判断是否都满级 满级不可亮红点
|
| | | {
|
| | | Istrue = true;
|
| | |
| | | {
|
| | | ItemModel _itemModel = playerPack.GetItemByIndex(PackType.DogzEquip, RedPointLIst[i]);
|
| | | int MaxLv= QualityLimit[_itemModel.config.ItemColor];//获取最大强化等级
|
| | | var _IudetDogzEquipPlus = _itemModel.GetUseDataModel((int)ItemUseDataKey.dogzEquipPlus);
|
| | | var _IudetDogzEquipPlus = _itemModel.GetUseData((int)ItemUseDataKey.dogzEquipPlus);
|
| | | if (_IudetDogzEquipPlus != null)
|
| | | {
|
| | | if (_IudetDogzEquipPlus[0]<MaxLv && _IudetDogzEquipPlus[0] < Lv)
|