| | |
| | | return false; |
| | | } |
| | | ItemModel itemModel = playerPack.GetItemByIndex(PackType.Equip, (int)RoleEquipType.Wing); |
| | | if (itemModel.GetUseDataModel((int)ItemUseDataKey.wingProgressValue) != null) |
| | | if (itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue) != null) |
| | | { |
| | | int currentRefining = 0; |
| | | int currentReAll = 0; |
| | | currentRefining = itemModel.GetUseDataModel((int)ItemUseDataKey.wingProgressValue)[0];//当前精炼度 |
| | | currentRefining = itemModel.GetUseData((int)ItemUseDataKey.wingProgressValue)[0];//当前精炼度 |
| | | if (tegWing.Count <= 0) |
| | | { |
| | | tegWing = WingRefineAttrConfig.GetValues(); |