System/Treasure/TreasureSoulPattern4.cs
@@ -69,9 +69,9 @@ float value = 0; if (ContainsProperty(itemConfig, 6, out value)) { if (itemModel.GetUseDataModel(42) != null) if (itemModel.GetUseData(42) != null) { value += strengthengmodel.BackpackWings(itemModel.itemId, itemModel.GetUseDataModel(42)[0])[1]; value += strengthengmodel.BackpackWings(itemModel.itemId, itemModel.GetUseData(42)[0])[1]; } } properties[0].gameObject.SetActive(true);