System/Vip/VipWin.cs
@@ -377,8 +377,8 @@ { ItemCellModel cellModel = new ItemCellModel(award.id, false, (ulong)award.count); m_Items[index].Init(cellModel); m_Items[index].cellBtn.RemoveAllListeners(); m_Items[index].cellBtn.AddListener(() => m_Items[index].button.RemoveAllListeners(); m_Items[index].button.AddListener(() => { TreasureEffectModel effectModel = ModelCenter.Instance.GetModel<TreasureEffectModel>(); ItemConfig itemConfig = ItemConfig.Get(award.id);