System/MainInterfacePanel/PlayerBuffDatas.cs
@@ -278,8 +278,12 @@ } } public void ObjDelBuff(int _BuffID)//buff减少 public void ObjDelBuff(int playerId, int _BuffID)//buff减少 { if (playerId != PlayerDatas.Instance.baseData.PlayerID) { return; } if (_BuffDic.ContainsKey(_BuffID)) { _BuffDic.Remove(_BuffID);